I hate to say this but I think I found a bug in CWCheat 0.2.2 rev D. I've been trying to figure out the health system for US, Ratchet & Clank: Size Matters. My memory card is 4 Gigs so I can take a point of damage, do a dump, take another point of damage, do another dump and so on. I did 25 dumps, turned off the PSP, took the memory card out, attached it to my PC with a memory card reader, copied the dump files into a folder and started searching for a decreasing value with ArtMoney. Each time I failed to find the correct address. Turns out 9 of the 25 files were corrupt. When I finally found the address where the health value is stored this is what it showed for an 8 byte float, the first number is the file, the second number is the value:
Here's how it looks with 4 byte decimal values:Code:00 8388610.04 01 3103784.51 02 1803550.26 03 0000000.00 04 0000000.00 05 0000000.00 06 0000000.00 07 0000000.00 08 0000000.00 09 1027604.13 10 0629145.13 11 0377487.06 12 0220200.78 13 0120586.02 14 0043253.63 15 0014745.56 16 7600059763003582580000.00 17 7600059763003582580000.00 18 7600059763003582580000.00 19 0005242.86 20 0001802.23 21 0000634.88 22 0000092.16 23 0000011.20 24 0000000.86 25 0000000.00
Code:00 1096810496 01 1095216660 02 1094419742 03 0000000000 04 0000000000 05 0000000000 06 0000000000 07 0000000000 08 0000000000 09 1093622824 10 1092825906 11 1092028988 12 1091232070 13 1090351264 14 1088757428 15 1087163592 16 1148829696 <-- 17 1148829696 <-- value increases & stays the same instead of decreases 18 1148829696 <-- 19 1085569756 20 1083975920 21 1082382084 22 1079446065 23 1076258394 24 1072399622 25 1050924712


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