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Thread: Display Value?

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    ICONA NEWS PSP

    Is it possible to display the live value of an address in game ...? like it does when you enable/ disable cheats in game. You know it flashes a little message in the lower left-hand corner... Maybe only when the value changes? I don't know... anyone have any thoughts?

    Is this just a stupid question?
    Ultima modifica di ridhwhan : 4th August 2008 alle 10:40

  2. #2
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    I have no idea what your talking about and values change in great numbers in seconds.
    http://www.consoleworld.org/forum/cu...pic12401_1.gif
    PSP 5.00 M33-3 CWCheat Version:0.2.2 Rev. D
    If I helped you Up the Rep . THANKS AND PEACE!

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    Sure... most addresses do change... a lot... very quickly. That's not the point. I just want to know if there may be a display function of some sort that will work while you are playing the game.

    Is it that strange? Like writeline in C#

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    I guess the memory viewer would have to be out into account. That would be kind of pointless.
    http://www.consoleworld.org/forum/cu...pic12401_1.gif
    PSP 5.00 M33-3 CWCheat Version:0.2.2 Rev. D
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    What do you mean "out into account"?

    Look... there is another prx that was built specifically for GTA:LCS called LCS Cheat Device.

    There was an option in the menu to display the coordinates of your character, while you were playing the game... without freezing the game. That's all I'm talking about.
    The coordinates in this case were floating point values that were stored at specific memory locations. When you moved, the values changed at the top of the screen... while you were playing.

    I can't believe that what I am asking is all that difficult to understand.

    A function that displays the value of a memory address on-screen while you are playing the game, without freezing the game.

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    you must consider that the gta cheat device was in reality more like a trainer as it had fixed values and addresses builtin so adding coordinates doesn't needed an interface to actually setup were to look.
    Doing something like this needs:
    1) additional code in the main loop
    2) a menu to choose the address to check for and with what access type (8/16/32/float)

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    That's kind of what i thought. I keep thinking about writing a utility (in VB for example) to use in windows, and then I realize that I really don't know a lot about programs for the psp.

    I must give you a lot of respect for creating a great app for the psp.

    Would something like this even be possible to add to the main loop? I don't even know what language you used. C, C++?


    int main ()
    {

    int value; // i guess this is where you would need someone to choose (8/16/32/float)
    int * mypointer;

    mypointer = &value;

    cout << value << endl;

    return 0;
    }

    I know this is way oversimplified.

    Would you ever consider adding a display function?

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    yeah extremely also because i don't have a terminal :D and c++ is overbloated for a kernel plugin

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