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Thread: [Release] Monster Hunter Freedom Unite [E]

  1. #301
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    Guess I'll answer the last questions here (so you don't have to make a triple post

    No you don't need to change anything with this one.
    If it's the same on all PSPs everything is working better than expected

    It would be even better if you can answer this question with yes:
    Are the Player Names on the right in the same Order on all PSPs???
    More Specifically:
    Is the Party Order the same on all PSPs (Server-Client1-Client2[-Client3]) ???

    Oh and go ahead and post the picture.
    It explains the new display much better that my ASCII Versions

  2. #302
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    No the order is not the same...
    It looks like this:

    PSP jtwmaj (client):
    jtwmaj
    SelfkilL
    Broken

    PSP SelfkilL (server):
    SelfkilL
    jtwmaj
    Broken

    PSP Broken (client):
    Broken
    SelfkilL
    jtwmaj

    And here is the picture guys:

  3. #303
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    How to put those codes together?
    Code:
    0x01204B06 0x00000007
    0x01204B07 0x00000000
    0x01204B08 0x00000001
    Like this?
    Code:
    0x21204B06 0x00010007

  4. #304
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    Quote Originally Posted by phenomX4 View Post
    How to put those codes together?
    Maybe [Only registered and activated users can see links. ] will help you to understand how 8,16,32bit write works

  5. #305
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    I know now...
    But it doesnt work..
    Whats wrong?

  6. #306
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    Quote Originally Posted by phenomX4 View Post
    I know now...
    But it doesnt work..
    Whats wrong?
    Can't tell you that...
    Sometimes optimizations can lead to errors

    Since the 2*16bit Version works fine, stick with that one
    and forget I ever even suggested 32bit write.

  7. #307
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    32-bit Write for spawning at the objectbox works perfect!
    But I want to add spawning at invantory.
    (done but not 32bit write like in the post above...)

  8. #308
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    ICONA NEWS PSP HP Display Font Colours

    Quote Originally Posted by 4m8IoN View Post
    HPD CustomiZation Corner
    Use this as a reference to edit the 'uColor' & 'uDesign' parts:
    Color
    Code:
    _C0 (PartnerHP) Color
    _L 0x217F8350 0x24050017
    _C0 (MonsterHP) Normal/Seclected Color
    _L 0x217F8070 0x24050015
    _L 0x217F8080 0x2405000E
    _C0 (MonsterStats) Color
    _L 0x217F8184 0x2405000E
    _C0 (MonsterStags) Color
    _L 0x217F83C0 0x24050016
    For anyone who is interested in changing the font colours, here is a colour chart.


    1E is Black text on a white background.
    1F is Black text on a grey background.

  9. #309
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    ICONA NEWS CW Monster Hunter Unite CodeGen

    Its a CodeGen wich will give you the Cw-Code
    to spawn a selected item at your objectbox (Every Item in Unite)
    or to edit the playtime / Name / Hunterrank of your MHU Character.

    Supported Lang: Eng/Ger
    Supported Version: EU

    -Generated Code works (tested)
    -No Virus or else of this kind of crap

    -added Name / Playtime / HunterRank - Editor
    -added 32-Bit writing, friendly Errormessage, Textbox input
    -added Application texts fit to the selected Language
    -added changing the position where the Item would spawn like:
    (Page:8 Slot:10)

    Here it is:
    0.25
    [Only registered and activated users can see links. ]



    -phenomX4
    Ultima modifica di phenomX4 : 10th August 2009 alle 11:03

  10. #310
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    Guys do any of you have the x64 or ANY attack cheat? for the EUR version of course.

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