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Thread: [Release] Monster Hunter Freedom Unite [E]

  1. #751
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    @cia lei
    for Felyne Comrade cheat : [Only registered and activated users can see links. ]
    for Felyne Chefs cheat: [Only registered and activated users can see links. ]

    @kingcz
    in Flyne Chef Skills just replace the ?? from the skill lists located below from the felyne chef code:
    example:
    _C0 Felyne Chef Skills
    _L 0x01203363 0x00000015 ------> Felyne Heroics
    _L 0x01203364 0x0000001B -----> Felyne Supercat
    _L 0x01203365 0x0000001D -----> Felyne Fearfactor

    This code affects only the first felyne chefs, so if you want to affect all just place the other felyne chefs in first list.

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    ICONA NEWS PSP

    I was searching for a way to get jap version blood on the eur version, and I came upon the extra gore and blood code, the thing is, it's just TOO MUCH BLOOD, is there a way to tone it down to jap blood? I just can't play like that and european blood is sorta eh too

  3. #753
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    people seems to always be unhappy.
    They complain when there is no blood and they complain where there is blood because it's too much.
    Maybe 4mion can help you but there is a lot of previous post talking about blood and various size of slash so make some reading til 4mion or someone else work on it.
    You can try a conversion post to.
    There is a lot of post talking about conversion by using a hexacalculator available with windows

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    This is an alternative code for Status defense
    Code:
    see codes in this [Only registered and activated users can see links. ]
    it blocks poison, sleep, paralyze and faint.
    Ultima modifica di Yumi-Chibi : 9th August 2009 alle 19:07

  5. #755
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    Quote Originally Posted by Noite View Post
    I was searching for a way to get jap version blood on the eur version, and I came upon the extra gore and blood code, the thing is, it's just TOO MUCH BLOOD, is there a way to tone it down to jap blood? I just can't play like that and european blood is sorta eh too
    easy jus change the hex values..
    1st line changes slash size,
    2nd line changes blood size
    but go too high and the blood disappears.
    here this is my personal choice of blood size

    _C1 moAr gore
    _L 0x1142CAB0 0x00004005
    _L 0x214EC5A0 0x40500000

    i just wish there was a cheat that perfectly mimics the original jap blood

  6. #756
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    Wow nice

  7. #757
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    @Jipo

    See, I knew it wouldn't be too hard to understand.

    Offsets for Data Structures (like SaveGameData) are usually hardcoded.
    Offsets for Variable Structures (like GameTextBlocks [language differences]) are normaly at the start of the Block.
    That means that the Pointer points to the offsetlist .

    Example 1 (hardcoded in gamecode):
    The pointer for savedata does point to the start of the block.
    And there are 20-30 places of interest in there. (money,pokke,exp,etc..)
    and each has it's own offset, of course.
    The game now loads the pointer into a variable. (s0,v0,a0,etc)
    and uses the hardcoded offsets (fixed in the code as intermidiate values)
    to adress the spot: 770,s0 (offset,pointer stored in variable)
    like this it can store or load from there (sb,sh,sw,lb,lh,lw) [store & load asm instructions (8/16/32bit)].

    Example 2 (pointer to offsetlist)
    Let's use a textblock from mhfu (english language) as an example.
    They can be found @ 1CC4A4-238BC0
    There are 23 TextBlocks in this area each with it's own offsetlist.
    In this case offsets are 32bit values and
    the offsetlist is terminated by FFFFFFFF
    Text is always terminated by a 0 byte.
    The TextBlock is also terminated by a 0 byte.
    (Meaning two 0 bytes signal the end of a block)

    Code:
    The Pointer points to the start of the offsetlist.
    (In this case it's the Adress of the ItemDescriptions TextBlock)
    1DAB1F 
    and now we want to find the 7th text entry.
    For this we use the Pointer, and add 6*4 as the offset.
    6 because 0 is the first offset and 4 because each is 4 bytes (32bit) long
    0x6 * 0x4 = 0x18
    Now we add that to the Pointer:
    0x1DAB1F + 0x18 = 0x1DAB37
    We recieve the Adress of the offset for the 7th Text entry.
    Now we need to see what's there:
    0x1DAB37 -> 0x152F
    Next we can add this to the Pointer:
    0x1DAB1F + 0x152F = 0x1DC04E
    And finally we have the Adress we were looking for:
    0x1DC04E -> "With this book, you too
                 can use alchemy. What will
                 you create?"
    Now there is also another way the game uses.
    For Cat Names & Cat Decriptions it loads all languages at once
    and adds a pointerlist below them to adress each entry.

    I guess that was a bit technical,again... as usual...
    Just ask if something is still unclear

  8. #758
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    can i make a thread?, all my converted codes from MHP2g because my codes here are messy...

  9. #759
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    I don't think GangstaMalu would approve of two MHFU Threads.

    You could just repost them in here and I'll link them into the first post.
    If they won't fit into one post make it a double post.
    Post the simpler ones that I could also just add to the main post in the first.
    and the complexer ones that need more explanations in the second.

    That way you have two (or more) neatly ordered code posts.
    And we can stick with one thread

  10. #760
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    Hi 4m8IoN could you help me. I have posted my problems on the [Only registered and activated users can see links. ].
    Thank you in advance.

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