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Thread: [Help] how to create cheat

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    [Help] how to create cheat

    sorry for the way of writing but I know very little English and I am using a translator, someone knows tell me how can I create "codes" with value "no", that is, for example those "codes" that allow you to unlock everything ( es characters (in some games), weapons (other), etc.), anyone knows how to help me? thanks

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    Your Answer can be found here: [Only registered and activated users can see links. ]

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    Quote Originally Posted by Yumi-Chibi View Post
    Your Answer can be found here: [Only registered and activated users can see links. ]
    excuse, but the link you have given me I have not served a lot, because those ways to find the codes I know them and there are successful, if someone can help me saying how I do step by step it would be very grateful, thanks

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    There is no value 'no' and also no value 'yes'
    Actually there are but they would be boolean (1 or 0)

    I don't see your problem here.
    If you allready know how to search for cheats.
    Then do so and look for differences after unlocking stuff.
    Which you would know allready if you actually read all the Tutorials
    from the Thread Yumi-Chibi linked to.

    There is no standartized way for a game to store unlockable stuff.
    It completly depends on how the developers of the game realized this.

    usually its a binary bit list:
    00 no items unlocked
    11 items 1 & 5 unlocked
    FF items 1-8 unlocked

    or a binary byte list
    00 item x not unlocked
    01 item x unlocked

    But it could also be a struct for weapons that gets adressed by IDs
    stored in the inventory struct.
    Or an entirely different approach.

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    Quote Originally Posted by 4m8IoN View Post
    There is no value 'no' and also no value 'yes'
    Actually there are but they would be boolean (1 or 0)

    I don't see your problem here.
    If you allready know how to search for cheats.
    Then do so and look for differences after unlocking stuff.
    Which you would know allready if you actually read all the Tutorials
    from the Thread Yumi-Chibi linked to.

    There is no standartized way for a game to store unlockable stuff.
    It completly depends on how the developers of the game realized this.

    usually its a binary bit list:
    00 no items unlocked
    11 items 1 & 5 unlocked
    FF items 1-8 unlocked

    or a binary byte list
    00 item x not unlocked
    01 item x unlocked

    But it could also be a struct for weapons that gets adressed by IDs
    stored in the inventory struct.
    Or an entirely different approach.
    I confess that I did not understand much, but because of bad translation from the translator, however, thanks for the information you have given me, but if someone is able to create these tips may publish a guide in this regard would be very Do not you think?


    ps. sorry again for my bad writing

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    Well, translation programms are usually useless.
    I haven't found one that did a decent job.

    Since we have a huge language barrier here it might be impossible for me to help you out.
    I would like to answer your question, but it's complete gibberish.
    I can't even guess what you wanted to ask me there.

    Here is a Guide for you:

    1. Try to find a person that does understand english!
    2. Let him translate this for you. (Forget those stupid translation websites!!)
    3. Let him post the questions you have in real english.

    or

    • Try to find a forum that covers such a discussion in your language.

    or

    • State your Language and hope that someone on this board who speaks it reads this thread.

    Let's hope you are able to translate this into a human readable text.

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