gangastamalu i've found the problem

it seems that there is a buffer overflow vulnerability in cwcheat <= 0.1.5 in the db reading runtime which could make the prx go crazy (for example enabling automatically remapsp).
The current solution is checking that the game name has a maximum of 30 chars if not remove the chars after the 30th one: this will resolve the problem till the next version of cwcheat
your game is socom and in the db there is a string of 40 chars as it's name (
Socom Us Navy Seals Fire Team Bravo [US]) so this buffer overflow is exploited and the result is what you are experiencing