Yes, from a long venture into fully learning C++, and getting my degree, I've decided to stop for a while and make codes for the new Coded Arms, seeing as how nobody else is going to.
This will be my thread where I will update it surpatically with new codes that I find.
The last encounter I had with Coded Arms, all the codes used a dynamic address, and needed pointers to find them. I sugessted the use of breakpoints, which would find the address of where the code was using to decrease the ammo when the gun was fired and nop it (remove that line), thus giving us infinite ammo. But Wetall seems to be having problems with the size of the module, yet every release I see, there is no decrease in size, only an increase.
But I hope this game will be different, and more easy to cheat on.
Codice:
_S ULUS-10184
_G Coded Arms Contagion [US]
_C0 Inf. Pistol
_L 0x01766EDC 0x000000FF
_C0 Inf. SMG
_L 0x01766EDC 0x000000FF
_C0 Inf. Sniper
_L 0x0178CACC 0x000000FF
_C0 Inf. Shotgun
_L 0x017692DC 0x000000FF
_C0 Inf. AssaultRifle
_L 0x0178A24C 0x000000FF
_C0 Inf. GrenadeLauncher
_L 0x0178ACFC 0x000000FF