Ecco la news di IW:
Infinity Ward, forti del successo di Call of Duty 4, hanno recentemente dichiarato che loro non hanno trovato i "famosi" problemi nello sviluppare su Playstation 3, ovviamente come tutti i nuovi Hardware c'e bisogno di capire la struttura , ma non sono assolutamente d'accordo con le dichiarazioni di altri ove veniva data come "scusa" la difficolta' di programmazione perche' cosi' non e'.
A loro dire programmare su Playstation 3 e' semplicemnte diverso da Xbox 360, ma questo non vuol dire che il risultato deve essere diverso, anzi con Call of Duty 4 sembrano averlo dimostrato alla grande !
Citazione:
Infinity Ward ha scritto:
While some developers have had issues wrapping up titles in time for their planned release dates, specifically on PS3, Collier touted Infinity Ward’s platform-agnostic development approach as reason for successfully delivering COD4 on time on multiple platforms.
“There’s obviously some problem with all the delays we’re witnessing. I think it’s just down to allocation of resources. I think maybe people feel that they’re resource strapped and feel a little bit more comfortable working on the Xbox 360 as it’s been out a little longer [than the PS3].”
“We haven’t had any problems [with PS3] and that’s probably because of our development philosophy. We develop content-agnostic so we don’t have a lead platform. We have a team working on each of the different versions and everyone else forms a team who makes the content platform agnostic.”
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