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go into the game... then the cwcheat memory card manager, load the memory card... hit the home key to bring up the pops menu, the one with the "reset game" option... reset the game and hopefully the game will pick up the modified save file.
you don't load the file WHILE it is checking, just load it BEFORE it checks... the emulator loads the save data when you start the eboot... but doesn't do anything to the save data after that... from there, the game doesn't access the save data directly, but instead it accesses a COPY in ram... however from the inital start up to the time you can access a "load game" menu... it doesn't recheck ram... instead it depends on the inital load... it has ANOTHER copy somewhere else in ram too.
put in more simple terms... there are a BUNCH of copies of the "save data" each level is accessed at different times. doing an in-game reset is enough for the game itself to see the data you loaded through CWCheat memory manager.
however the opposite, saving data is immediate... the emulator updates the psp save data if data is saved.
edit: as for the cheats not working... i've learned that for my copy of SO... none of the cheats in the cheatpops.db file work... the all item cheat flatout locks up the game. my guess is the cheats were copied from the other cheat devices like gameshark for PS... and not double checked.
it's that or my version of SO (which is a multi-disc combined eboot) is slightly different in ram... but i'm more inclined to believe the former.
edit again: correction, two cheats do work for SO... all voices cheats (one for the audio file, one for the little picture)
Ultima modifica di Goobers : 19th January 2008 alle ore 10:24.
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