Thread: Code Request
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Old 6th August 2006, 17:12
CanisLupus CanisLupus is offline
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Quote:
Originally Posted by jungletek
If cwcheat did the cheat finding "live" in-game, rather than doing dumps, and had a built-in debugger, this is where you'd set a breakpoint and trace the money increment/decrement routine.

But it's not that advanced (yet? ) , and truth be told, I'm a bit stumped. Sometimes when I do my first pass, searching for unknown value, I get no results. If I search for the specific value, I get a small number of results, but then nothing on the second pass. It seems unlikely that the money address is 23 different memory locations. So this one's got me puzzled.

The only thing I can think of is that the value that represents say, 38000, is being stored in some other format... not necessarily hex or dec. Or that the on-screen text, and the actual value you really want are two different things...

It's funny... MGA2 was much easier, although I was having a bit of trouble finding the in-game 'cost' values and such to poke. Dunno if it's due to bugs, or what. Time will tell, I suppose...
Yea, it would be nice to have a cheat finder live within a game, a debugger would also be really nice. Of course, CW Cheat is still early in develoupment so we might get those things later on. But I'm glad some people in the homebrew community started this project since apparently Action Replay, Codebreaker, and Gameshark, have apparently thought nothing of the PSP.
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