Discussione: Coded Arms(US)
Visualizza messaggio singolo
  #8 (permalink)  
Vecchio 17th September 2006, 02:05
jungletek jungletek non  è collegato
Member
 
Data registrazione: Aug 2006
Messaggi: 86
Potenza rep: 3
jungletek è su una strada distinta
Citazione:
Originalmente inviato da Gir489 Visualizza messaggio
That's what I want them to do; overwrite them.

But, All they will do is just double the existing code, or it won't let me add it at all.

That's why this is still in Alpha testing.

When I approach Beta mode, which is when I'll have all the ammo codes, and a working health cheat.

Then I'll make a conglomerate code for Ammo for Guns and Explosives.
Until cwcheat can support codes which use a different mem address each time, I'm afraid you're wasting your time. I dl'ed Coded Arms, and tried making some codes, and quickly found out that the adresses change... hence the waste of time. Also, I hated the game... got boring and repetetive quite quickly, IMHO. So I deleted it later that day

Also, I have db access now... so if anyone needs any modifications done, or spots any errors, you can PM me... I'm less busy than Zio
Rispondi citando