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  #11 (permalink)  
Old 2nd February 2008, 20:54
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ok ill try tomoro
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  #12 (permalink)  
Old 3rd February 2008, 07:31
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This is a challenge to anyone who thinks they're really good at making codes! Show us how good you are by making CWcheats codes for all of the games on the Sega Genesis Collection! The reward? Bragging rights! LOL!
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My PSP: since Oct 2005; firmware: 3.71 M33-4; CWcheat 0.2.0
Memory sticks: Sony 8GB, Sony 4GB, Sony 4GB, Sony 32MB, Sandisk 512MB, Action Replay 64MB (Yeah, I was stupid enough to think I could cheat with it. What a piece of junk that was)
There is an amazing amount of games that can fit in a 32MB memory stick all of which are SNES and GBA games in my case
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  #13 (permalink)  
Old 3rd February 2008, 20:10
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I think those games are run from using an emulator, the memory address won't be the same as regular psp games. So, it can't be hack with cwcheat...
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  #14 (permalink)  
Old 3rd February 2008, 20:24
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im pretty sure they can be i will try soon i need to get another copy as mine has been ripped and codes wont be same for other peoples
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  #15 (permalink)  
Old 3rd February 2008, 21:25
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ripped or no rip...the codes should be the same. At least that's the way on my other ripped or non ripped games.
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  #16 (permalink)  
Old 3rd February 2008, 23:08
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some games the addresses change if the lba has changed and or if files have moved or been modified... id rather make sure
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  #17 (permalink)  
Old 3rd February 2008, 23:17
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well, you can post the codes (if you have any...) for ppl to test it on a non-ripped version to see if it works
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  #18 (permalink)  
Old 4th February 2008, 01:13
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even if they run in an emulator they must stay in user ram there isn't something else
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  #19 (permalink)  
Old 4th February 2008, 21:25
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but, there are definitely no final results when using the cheat search function on this game.. could it be in encrypted format?
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  #20 (permalink)  
Old 5th February 2008, 12:22
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nah there isn't much processing power to trash to do these fancy things. most probably it changes positions of the things... or they are stored in a strange way (like inverted for example maximum = 0 minimum = 255 or multiplied x*5 = what you see. they could be also stored in big endian teorically but it wouldn't be a good idea performance wise as the cpu needs them in little endian to understand them...)
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