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  #1 (permalink)  
Vecchio 4th December 2007, 13:14
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sm1988 è su una strada distinta
Text viewer crashing?

I am now playing breath of fire III and when I view a text file it crashes my psp i am running m33 352-4 on a psp phat does anybody else have this issue?
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  #2 (permalink)  
Vecchio 4th December 2007, 18:34
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1) enable compatibility mode if you disabled it
2) in compatibility mode don't think about anything greather than 128kbs and something less than 64kbytes would be better, forget using the text reader in compatibility mode with something like irshell in the ram. the same goes for other big plugins...
3) if you really need to use a big file disable compatibility mode and you will be able to load up to 4mbytes: remember that some games crash if compatibility mode is disabled and you try to do screenshoots or use the text reader, bof3 shouldn't be of those...
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Vecchio 4th December 2007, 23:36
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Sweet thanks for the tip
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Vecchio 13th December 2007, 22:35
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I've tried the text viewer with screen shot compatibility on/off. I've also broken up the text file into 7 smaller files all less than 64 KB.

When I use the text viewer for longer than a few seconds, or open and close it a couple of times, it crashes the game.

BTW I'm playing GTA:LCS, FW 3.71 M33-3, M33 driver - No UMD, Plain Modules in UMD/ISO: Enabled, and I think that's about it. Any thoughts or advice?

Ultima modifica di ridhwhan : 13th December 2007 alle ore 22:36. Motivo: errors
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Vecchio 14th December 2007, 13:16
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you can't use the volatile area with gta:lcs use the compatibility mode enabled. and use little files. use also np9660 driver disable plain modules and don't use other prx, even more don't use irshell it takes too ram, if you want to have space. start with 10kb and go up
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Vecchio 14th December 2007, 20:08
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Thx. I made the changes {np9660 driver disable plain modules + 10kb files}, but the game still crashed. When you say the 'volatile' area in gta:lcs, what do you mean?

Is the memory that the text viewer occupies unstable? Or is it just unstable with GTA?

BTW, I don't use any other plugins i.e. irshell.

Would flashing CWCheat possibly help?
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Vecchio 15th December 2007, 06:47
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you need to enable compatibility mode in the settings menu also.
volatile is a particular area of ram most probably used by the suspend functions but lately some games like gta vcs uses it for it's game data.
no i don't think so
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Vecchio 15th December 2007, 08:15
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Originalmente inviato da weltall Visualizza messaggio
you can't use the volatile area with gta:lcs use the compatibility mode enabled. and use little files. use also np9660 driver disable plain modules and don't use other prx, even more don't use irshell it takes too ram, if you want to have space. start with 10kb and go up

Cool. It got a little better, but it still crashed.

I have 'screenshot compatibility mode' set to on in the settings menu, but I'm not sure which 'compatibility mode' you're referring to here.

Is this the GAME folder kernel from the recovery menu? i.e. 3.71 or 1.50? or have I just completely missed something?
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Vecchio 15th December 2007, 12:20
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no screenshoot compatibility mode
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  #10 (permalink)  
Vecchio 15th December 2007, 20:54
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Thanks. the text reader seems to be working OK now, but I exited, and used the home return to exit the game, and it froze. I think I'm just having some bad luck.

Is there a limit to the number of files that can be in the text folder at once?
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