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  #51 (permalink)  
Old 22nd March 2008, 19:29
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ICONA NEWS CW awesome work weltall

awesome work weltall, im gonna test it right now (both cwcheat and the pointer searcher)

Dany26

Quote:
Originally Posted by weltall View Post
Here it is a new version of cwcheat: 0.2.2.
This version was focused towards supports tools.
As you may notice from the changelog there is a new application for pc called "CWCHEAT Pointer searcher".
This new application will allow you to search for pointers codes in an extremely easy way and will take over the work from the search comparation to the cheat generation so you don't need to know anymore most complex informations about how pointers works before being able to make new cheats.
This application was made with the gtk+2.0 api and for now i was able to build and include linux and windows versions. You can find both in the PC folder in the package.
Another support tool which was extremely updated is the db downloader which was ported finally to 3.x kernel and features dialogs to connect and manage requests for user input. A 1.x build is still available but except some under the hood updates it's still the same.
As for the package there were various changes in order to make it easier to understand to new users. The confusion-makers "MS_ROOT" folders were removed and in their places some "INSTALL" folders were put. Not only that but cwcheat plugins were moved to the cwcheat subdirectory of seplugins to make things easier. This will make currently available tutorials wrong as of now but it was a needed change to avoid more "i have only an mp_root folder i have to put files there?". Not only this but various files used for loaders like irshell were renamed from *-IRSHELL to *-LOADER and full versions and pops versions of them were added. Finally the 360- folder became ALL as it contains the prx for all the firmwares except 3.7x.
Now if the msfatmod patch for 3.8x/3.9x was installed the memory stick informations are again available, yet they are disabled for those who didn't install it
Some fixes and little details in various functions as always were done, the polish translation was really added this time and now it's available an sdk to describe cwcheat exported functions.

Enjoy

DOWNLOAD
DONATE




Code:
0.2.2 RELEASE
=====================

- [ALL] Now cwcheat checks if you are using the ms driver patch by dark alex which uses the 3.7x prx on 3.8x/3.9x and disables protections enabled
        in the main menu to avoid the bugs of the original 3.8x/3.9x driver. I suggest installing the 3.7x driver if possible.
- [ALL] really added the polish translation by Bolec. (there was a wrong one in the release before this)
- [ALL] renamed 360- folder to ALL as it contains builds for all firmwares except 3.7x
- [PACKAGE] Renamed cwcheat-IRSHELL.prx to cwcheat-LOADER.prx as it's usefull also with other loaders
- [PACKAGE] Added a full cwcheat-LOADER.prx (ex cwcheat-IRSHELL.prx) build. The build available before is in the lite folder, it's called  
            cwcheatlite-LOADER.prx and should be used with irshell.
- [POPS] Added a pops prx for loaders (pratically irshell for now as far as i know). It will start in homebrew mode but you can make it 
         load the pops game id by pressing the same combination as the one used in the psp game prx for loaders in the cwcheat main menu: L TRIGGER + SELECT
         This new build is called cwcheatpopslite-LOADER.prx and it's in the lite folder.
- [ALL] Now the db downloader resolves by itself the ip adress of the server so if the ip changes some times in the future it will always be able to
        resolve the new ip without an update
- [ALL] various cleanups to the db downloader thanks to insertwittyname for some missing things in the sdk
- [ALL] Added some checks for null in the db downloader
- [ALL] db downloader was ported to 3.x kernel. The 3.x version features also a skippable netconf dialog to choose the wanted access point
        (if you don't need it or have problems with it just cancel it and the old behaviour, connect to first ap configuration, will be applyed)
- [ALL] Added a check in the db download for errors returned by the server and used msgdialogs (3.x build) to show some possible errors
- [ALL] (3.x build) Added a check for a bigger database in the memory stick than in the online database. If this happens the user is asked if he wants
        to overwrite it or not.
- [ALL] fixed some bugs in the db save function
- [ALL] now it's possible to relocate the cpu load/fps in game display to the top left position: put a CPUFPS POS   = in the config file and set it as 1
        to enable it
- [ALL] fixed a little bug in the memory dump function which could lead to the first dump being always overwritten when the memory stick was full
- [ALL] now when dumping the ram to the memory stick, even if cwcheat was just started up again, it won't overwrite the dumps starting from 0 but
        will start from the first empty dump slot (note this doesn't affect the dump done by the difference search functions).
        This will be usefull for searching pointers (or more commonly called DMA codes...)
- [ALL] Added an SDK for cwcheat which allows to access some functions which were exported by the plugin for more than one year. It consists of a
        library and an header providing informations on the exported functions.
- [PACKAGE] changed the file structure. now the old MS_ROOT* folders are called INSTALL* to avoid confusion in new users. Plus the plugin prx were moved
            to the cwcheat subfolder of seplugin to increase order and reduce difficulty of manual install. According to these changes the installation
            instructions were changed and now are easier. If you use an old guide keep this changes in mind when following them.
- [ALL] Added a new pc based application pointer searcher built for both linux (tried on ubuntu 7.10) and windows (tried on vista/2003) in gtk+2.0.
        This application will allow estremely easy pointer search: starting with two or more dumps you will be able to do various searches based
        on old results till you iron out the adresses you need. At that point the application can create easily pointer cheat codes for cwcheat:
        8/16/32bit and normal/inverse offset codes can be generated. It can be found in the PC folder of the package in the linux and windows sub folders.
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  #52 (permalink)  
Old 22nd March 2008, 21:26
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ICONA NEWS PSP

just wondering if there is a chance to make this more compatible with games that are DMA'd. also another suggestion is to make a really cool gui, this would look really sweet
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  #53 (permalink)  
Old 22nd March 2008, 21:33
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what does it mean? cwcheat has one of the two cheat engines with the most advanced pointer codes.

as for the gui i don't see any usefullness of a "nice gui" except trashing ram and irshell does it already perfectly
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  #54 (permalink)  
Old 23rd March 2008, 03:56
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Quote:
Originally Posted by weltall View Post
what does it mean? cwcheat has one of the two cheat engines with the most advanced pointer codes.

as for the gui i don't see any usefullness of a "nice gui" except trashing ram and irshell does it already perfectly
And out of the 2 cwcheat handles it alot better.
I was thinking of a better way to organize the DB.

Now a days people just download DBs for certain games from other places.

They look like this
Code:
 
_C0 ------------------------------
_C0 -------  BATTLE CODES  -------
_C0 ------------------------------
_C0 Infinite HP
_L 0x10244108 0x0000FFFF
_C0 Infinite MP
_L 0x10244110 0x0000FFFF
_C0 Infinite AP
_L 0x10244118 0x0000FFFF
See the problem with this is in the DB it shows up like this.

Code:
[N]  ------------------------------
[N] -------  BATTLE CODES  -------
[N] ------------------------------
[N] Infinite HP
[N] 0x10244108 0x0000FFFF
[N] Infinite MP
[N] 0x10244110 0x0000FFFF
[N] Infinite AP
[N] 0x10244118 0x0000FFFF
So there are a couple of useless ones that you have to pass. I was thinking y not add another option so that they get skipped.Maybe something like this:

Code:
 
_C3 ------------------------------
_C3 -------  BATTLE CODES  -------
_C3 ------------------------------
_C0 Infinite HP
_L 0x10244108 0x0000FFFF
_C0 Infinite MP
_L 0x10244110 0x0000FFFF
_C0 Infinite AP
_L 0x10244118 0x0000FFFF
Comes out like this:

Code:
------------------------------
-------  BATTLE CODES  -------
------------------------------
[N] Infinite HP
[N] 0x10244108 0x0000FFFF
[N] Infinite MP
[N] 0x10244110 0x0000FFFF
[N] Infinite AP
[N] 0x10244118 0x0000FFFF
It's just a idea. You can completely ignore it if its nothing thats important. I just think it would think it would make it easier.
__________________
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If I helped you Up the Rep . THANKS AND PEACE!
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  #55 (permalink)  
Old 23rd March 2008, 04:52
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what about trees? Like Battle Codes would have a + next to it and you'd see none of the codes next to it. Then when you press X on it, it shows the codes under it. Maybe even have it so that only one + can be open at a time.

A "glitch" would be that if I added a regular code...like inf money... after the last battle code, it would end up listed under the battle codes. Maybe set it so that the syntax would be...

C3 [03] --- Battle Codes ---

and then the next three codes under that line would be part of the Battle Codes tree?
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  #56 (permalink)  
Old 23rd March 2008, 05:51
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Quote:
Originally Posted by gangstamalu View Post
And out of the 2 cwcheat handles it alot better.
I was thinking of a better way to organize the DB.

Now a days people just download DBs for certain games from other places.

They look like this
Code:
 
_C0 ------------------------------
_C0 -------  BATTLE CODES  -------
_C0 ------------------------------
_C0 Infinite HP
_L 0x10244108 0x0000FFFF
_C0 Infinite MP
_L 0x10244110 0x0000FFFF
_C0 Infinite AP
_L 0x10244118 0x0000FFFF
See the problem with this is in the DB it shows up like this.

Code:
[N]  ------------------------------
[N] -------  BATTLE CODES  -------
[N] ------------------------------
[N] Infinite HP
[N] 0x10244108 0x0000FFFF
[N] Infinite MP
[N] 0x10244110 0x0000FFFF
[N] Infinite AP
[N] 0x10244118 0x0000FFFF
So there are a couple of useless ones that you have to pass. I was thinking y not add another option so that they get skipped.Maybe something like this:

Code:
 
_C3 ------------------------------
_C3 -------  BATTLE CODES  -------
_C3 ------------------------------
_C0 Infinite HP
_L 0x10244108 0x0000FFFF
_C0 Infinite MP
_L 0x10244110 0x0000FFFF
_C0 Infinite AP
_L 0x10244118 0x0000FFFF
Comes out like this:

Code:
------------------------------
-------  BATTLE CODES  -------
------------------------------
[N] Infinite HP
[N] 0x10244108 0x0000FFFF
[N] Infinite MP
[N] 0x10244110 0x0000FFFF
[N] Infinite AP
[N] 0x10244118 0x0000FFFF
It's just a idea. You can completely ignore it if its nothing thats important. I just think it would think it would make it easier.
to sum it all up basically make _c3 a comment line
Ps:Weltall your pms have no more space
Here is an installer i made for the new pc app
Download - mihd.net

Ultima modifica di rex922 : 23rd March 2008 alle 07:57.
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  #57 (permalink)  
Old 23rd March 2008, 09:39
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well even if i implement something like that:
1) you will lose at least a cheat for each of these in _any_ case
2) it will increase of at least (imho) 1kb the size of the prx (to manage all the artificial things on the select cheats menu)

as for the installer i tought about doing one but i scratched the idea as i didn't think people wouldn't like to install such a little application
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  #58 (permalink)  
Old 24th March 2008, 17:56
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Just want to say thankyou weltall for all the effort you put in to make CWCheat the superb little application that it is, and for all the input you put in on the various forums you leave messages on (especially here!)....

It's confusing me a bit, but now I'm trying to understand cheat searching and pointers for myself so in future i can perhaps help add to the db in a tiny way and pay back a little for your work.

Thanks again
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  #59 (permalink)  
Old 24th March 2008, 18:27
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Quote:
Originally Posted by ostinato View Post
Just want to say thankyou weltall for all the effort you put in to make CWCheat the superb little application that it is, and for all the input you put in on the various forums you leave messages on (especially here!)....

It's confusing me a bit, but now I'm trying to understand cheat searching and pointers for myself so in future i can perhaps help add to the db in a tiny way and pay back a little for your work.

Thanks again
If u really want to thank him then donate:
https://www.paypal.com/us/cgi-bin/we...39d8f8f854df93
__________________
PSP 3.90 M33-3 CWCheat Version:0.2.2 Rev. B
If I helped you Up the Rep . THANKS AND PEACE!
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  #60 (permalink)  
Old 25th March 2008, 21:19
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You miss the point....(plus you posted a broken link).

So many people here take hard work for granted and i just wanted to say thanks and let weltall know in a more personal way that all his efforts are appreciated. I don not have a functional paypal account and so the best i can do at the moment is say that the work he puts in is praise worthy. Too often people forget just to say a simple thanks.
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