ConsoleWorld Forum

Go Back   ConsoleWorld Forum > CWCheat Official Support Forum > English Support Board

English Support Board English & Foreign Languages support


Reply
 
LinkBack Thread Tools
  #61 (permalink)  
Old 25th March 2008, 23:50
weltall's Avatar
CW Team
 
Join Date: Sep 2005
Location: Shevat
Posts: 7.080 (7,16 posts per day)
Potenza rep: 17
weltall is on a distinguished road
Here it is a new version of cwcheat: 0.2.2 REV.A
I did this primarly because of the request of a new code type which was required for some new games like god of war.
This new pointer code type allows you to go trough various levels of pointers till the interested area.
This is it's format
0x6aaaaaaa 0xvvvvvvvv
0xqqqxnnnn 0xiiiiiiii
0×Swwwwwww 0×Swwwwwww
[...]
0×Swwwwwww 0×Swwwwwww
a = the starting pointer
v = the value to store at the found point at the end
q = the offset to add to a each loop(x4) most probably you want this to be zero in this case
x = pointer type (check the normal pointers)
i = offset to add/subtract (depending to x) from the last pointed area in the pointed chains to find were to put v
n = number of times to point (you must start counting from one, so if the level of pointer you want to do is 2 you put here 2 if it's 3 you put
3, the first pointer is considered first level, so if you put two offsets in the third line the value you need is 3)
S = offset type to find next pointer (2 for normal offset(+w), 3 for inverse offset(-w))
w = offset from the last pointed area to find the next pointer

Additionally there were various optimizations which permitted to shrink prx size of about 1500bytes, a major bug fix in the difference search which
in some circumstances could return refusing to search even if everytime was correct and the removal of allocation in the user ram by it to improve
compatability with games. And finally the text reader now stores the latest file opened and opens it again when goin in the text reader (till reboot).

Other enhacements include another major rework of the 3.x version of the db downloader which is now based on libhttp, allowing a greater compatability
and various addons to it. No changes were done to the 1.x version.

DOWNLOAD
DONATE

Enjoy

Code:
0.2.2 REV.A RELEASE
=====================

- [ALL] fixed a bug in the difference search which could lead to an evaluation error making the difference function unusable 
        in the case that the game allocates more than entire user ram -  50kbs
- [ALL] Removed allocation of user ram for the difference search. This should increase compatibility with never games and reduced the plugin size of about
        200bytes. 
- [ALL] Various optimizations in the controller management in the menus, additionally some menus now auto repeat just like most. This alloved to reduce
        the size of the plugin of 632bytes
- [GAME] Added multilevel pointer codes. This will allow you to track a point in ram by going trough a series of pointer like those seen in god of war.
        this is the code type:
    0x6aaaaaaa 0xvvvvvvvv
    0xqqqxnnnn 0xiiiiiiii
    0×Swwwwwww 0×Swwwwwww
    [...]
    0×Swwwwwww 0×Swwwwwww
    a = the starting pointer
    v = the value to store at the found point at the end
    q = the offset to add to a each loop(x4) most probably you want this to be zero in this case
    x = pointer type (check the normal pointers)
    i = offset to add/subtract (depending to x) from the last pointed area in the pointed chains to find were to put v
    n = number of times to point (you must start counting from one, so if the level of pointer you want to do is 2 you put here 2 if it's 3 you put
            3, the first pointer is considered first level, so if you put two offsets in the third line the value you need is 3)
    S = offset type to find next pointer (2 for normal offset(+w), 3 for inverse offset(-w))
    w = offset from the last pointed area to find the next pointer
- [GAME] some performance optimizations to avoid unnecessary repeated loops and assignments in the pointer codes
- [ALL] reworked, yes again, the db downloader now the 3.x version is libhttp based so it should work better. Plus various enhacements were added and some
        additional checks and functions. No changes for the 1.x version.
- [ALL] removed some repeated code this reduced the size of the plugin of 916bytes
- [ALL] now last text file opened is reopened when you go to the text reader
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
  #62 (permalink)  
Old 27th March 2008, 21:42
Junior Member
 
Join Date: Oct 2007
Posts: 8 (0,04 posts per day)
Potenza rep: 0
Suisho is on a distinguished road
for the new version that just came out, which folder do i use for CFW 3.90M33-2? it only has 3.71M33
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
  #63 (permalink)  
Old 27th March 2008, 22:19
weltall's Avatar
CW Team
 
Join Date: Sep 2005
Location: Shevat
Posts: 7.080 (7,16 posts per day)
Potenza rep: 17
weltall is on a distinguished road
INSTALL
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
  #64 (permalink)  
Old 29th March 2008, 00:34
Member
 
Join Date: Aug 2006
Posts: 401 (0,62 posts per day)
Potenza rep: 2
gangstamalu is on a distinguished road
Quote:
Originally Posted by weltall View Post
INSTALL
You made it like that so it would be easier but this is just ridiculous.
__________________
PSP 3.90 M33-3 CWCheat Version:0.2.2 Rev. B
If I helped you Up the Rep . THANKS AND PEACE!
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
  #65 (permalink)  
Old 13th April 2008, 15:10
weltall's Avatar
CW Team
 
Join Date: Sep 2005
Location: Shevat
Posts: 7.080 (7,16 posts per day)
Potenza rep: 17
weltall is on a distinguished road
Here it is a new version of cwcheat: 0.2.2 REV.B
The main things featured by this update includes the possibility to define (trough configuration file for now) a button to directly open the text reader and an important bug fix of remapsp which didn't report correct values on read/peekbuffernegative calls and so applications/games using them didn't work correctly. This fix allowed remaPSP to be finally completely working in POPS.
Other than this the classic series of bugfixes (including one which didn't allow to use the text reader till next boot if you tried to open a missing file) and the various size optimizations.

Enjoy

DOWNLOAD
DONATE
Code:
0.2.2 REV.B RELEASE
=====================

- [ALL] fixed a bug in RemaPSP about buffernegative functions which returned invalid values being returned.
- [POPS] Now REMAPSP works perfectly in POPS
- [ALL] Various optimizations in the remaPSP initialization code which reduced the size of more than 200 bytes
- [ALL] Some optimizations in the memory edit/disasm functions which reduced the size of more than 32 bytes
- [ALL] Added a check aganist tries to open a non existant text file with the text reader
- [ALL] Various size optimizations in the cheat search functions which reduced the size of more than 232bytes
- [ALL] Now it's possible to define a key combination to access directly the text reader from in-game. You can define the buttons by adding them
        to the "TEXTREAD BTN = " entry in the configuration file.
- [ALL] Optimized the functions checking for key combinations. This reduced the size of more than 818bytes
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
  #66 (permalink)  
Old 13th April 2008, 23:33
weltall's Avatar
CW Team
 
Join Date: Sep 2005
Location: Shevat
Posts: 7.080 (7,16 posts per day)
Potenza rep: 17
weltall is on a distinguished road
redownload if downloaded before this post i've reverted the optimization which might have caused problems...
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
  #67 (permalink)  
Old 14th April 2008, 16:23
Junior Member
 
Join Date: Mar 2008
Posts: 6 (0,10 posts per day)
Potenza rep: 0
IBnobody is on a distinguished road
Thanks a ton for the text button. It's awesome.

By the way... Why do text files always display garbage at the end? Do you have a way of detecting the EOF?
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
  #68 (permalink)  
Old 14th April 2008, 16:32
weltall's Avatar
CW Team
 
Join Date: Sep 2005
Location: Shevat
Posts: 7.080 (7,16 posts per day)
Potenza rep: 17
weltall is on a distinguished road
it could happen if something is overwriting. the file is read entirely to ram and then readed. the file size is taken in account when showing the text. i don't see garbage at the end are you sure your file doesn't have windows or mac style new lines?
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
  #69 (permalink)  
Old 15th April 2008, 15:05
Junior Member
 
Join Date: Mar 2008
Posts: 6 (0,10 posts per day)
Potenza rep: 0
IBnobody is on a distinguished road
Quote:
Originally Posted by weltall View Post
it could happen if something is overwriting. the file is read entirely to ram and then readed. the file size is taken in account when showing the text. i don't see garbage at the end are you sure your file doesn't have windows or mac style new lines?
Positive. Whenever I use CRLF, I get the "Musical note" character at the end of my lines. Thus, I save everything as UNIX to avoid that.

I've experienced two bugs, one of which I reported already. Let me explain what's happening.

1. When playing CCFF7, I used a materia fusion guide. I trimmed it down to 60 columns. It was UNIX style. For whatever reason, CWCHEAT 0.2.1A would not let me view the beginning of the file. Scrolling was also messed up.

2. Every file I create displays garbage at the end, even if the file is short enough to fit on one screen. If I switch files using the L/R buttons, sometimes the contents of one file are pasted at the end of the first one.

FYI: I'm running with screenshot mode off.

I'll fill out a bug report for #2 now. I hadn't done that in the past because I thought it was a known bug.
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
  #70 (permalink)  
Old 15th April 2008, 16:45
Junior Member
 
Join Date: Apr 2008
Posts: 11 (0,36 posts per day)
Potenza rep: 0
Ryga is on a distinguished road
Can anybody tell me how to edit the db file pls ? I'd like to have moar MHP2G cheats xD

My question has already been answered :3

Ultima modifica di Ryga : 15th April 2008 alle 22:55.
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT +2. The time now is 12:59.

Powered by vBulletin®
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO

ConsoleWorld.org © 2005/08. E' vietata la riproduzione di tutto o di una parte dei contenuti del sito.
Questo è un forum pubblico per cui non siamo responsabili dei contenuti in esso presenti.
All logos and trademarks in this site are property of their respective owner.
The other brands and names are property of the respective owners. This site is not affiliated with SCEI, Microsoft or Nintendo.



1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99