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Old 27th January 2008, 04:03
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codes....

any chance on changing the pointer and 16-bit multi-address writes?

because, to me anyway, it would make more sense if 0x6aaaaaaa was used for 16-bit multi-address writes if 0x4 is used for 32-bit and 0x8 is used for 8 bit. although it's in reverse order, it's at least in order... instead of the current way of

0x8aaaaaaa 0xxxxxyyyy
0x1000dddd 0xIIIIIIII

of course this would mean that the pointer codes need a new 'code'... which also means everyone using pointer codes would have to "learn" the new way, if they're willing.

just a thought.

edit: think i've figured out the multi-address for pops.

Ultima modifica di Goobers : 27th January 2008 alle 06:54.
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Old 27th January 2008, 09:02
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i don't think it's possible it may invalidate an extremely big amount of cheats. let alone pointer codes which are already done rarely.
why using three code type places for the same code when we can take two into one? remember that there are only 15 places and 0x6 pointer codes were always like this also on ps2. when i did invalidate some cheats in the past it was because they were wrong to begin with if compared with references
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