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  #71 (permalink)  
Vecchio 31st July 2009, 03:42
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Yeah same concept search same in one area. Different in another. You prob end up with allot of codes in the end but u can use the mem editor to edit the area around to the desired effect.
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  #72 (permalink)  
Vecchio 31st July 2009, 04:26
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Ok, do you think this would be a 8, 16, or 32 value?
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  #73 (permalink)  
Vecchio 31st July 2009, 21:31
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I suggest starting on 32-Bit and working down if you don't get the right area try a lower bit.
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  #74 (permalink)  
Vecchio 31st July 2009, 22:35
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Here are my thoughts about this:

First if it's juat a teleportation on the same map
you are looking for x/y/z coordinates.
Usually those are Float (floating point numbers)
ie 1.5/13.46/22.73

Loading Screens however are part of the engine the game uses.
You would need to find a way to mess with the variables used
by the responsible subroutines.
Starting with 32bit working down like gangstamalu said.
Finding them will be a pain however since you can only assume
how they change. So different & equal are your only options.
This will give you countless results.
Probably you'll never get less than 200+ no matter how hard you try.

The other option is to actually mess with the gamecode itself.
I can't recomend this approach either.
You can't use the cheat searcher for this.
Since gamecode doesn't change. (usually )
You actually would have to reverse the code.
And believe me, that's not easy
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  #75 (permalink)  
Vecchio 1st August 2009, 02:50
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Ok...when I search for floats it crashes on me :S
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  #76 (permalink)  
Vecchio 1st August 2009, 03:51
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4m8IoN è su una strada distinta
Search for 32bit instead
If I remeber correctly (it's been a long time ^^)
Floats are also 32bit Values
Double would be 64bit

Maybe I should refresh my memory on that one a bit
Edit:
I just did

The problem lies in the formatting of those bytes.
Floats get stored as a Sign Exponent Mantissa construct

like 0 3 8253 for 333.33 [ 33333 = 8235(Hex) ]
thats +0.33333 * 10^3 = 333.33

In Code this would work like this:
(Sorry in advance if this is too tough)
Codice:
+    0    3    0    0    8    2    3    5
-----------------------------------------
0 0000 0011 0000 0000 1000 0010 0011 0101

  0000 0001 1000 0000 1000 0010 0011 0101
-----------------------------------------
     0    1    8    0    8    2    3    5
So the 32bit Value would be 01808235 here.

That means you cannot say if it's bigger or smaller.
Just that it should be different or equal.

Ultima modifica di 4m8IoN : 1st August 2009 alle ore 04:54 Motivo: Edit: Refreshed my Memories
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  #77 (permalink)  
Vecchio 1st August 2009, 05:24
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Ah, well I just made dumps and used Artmoney to search for the values. Found the x and y values. Could use some work because it only moves the character and the camera doesn't go with it. So I'll be watching my character walking around from like a mile away. xD Would the camera position be a float as well?
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  #78 (permalink)  
Vecchio 1st August 2009, 05:37
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That depends on the game developers.
but probably yes.
In the end the camera also needs x/y/z coordinates if it can move around

you only found X&Z?
you could use only 2 dimensions for positioning if the map would be flat.
just like our planet used to be
Try looking near those two if you can find a third that will send you straigth up or down
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  #79 (permalink)  
Vecchio 1st August 2009, 05:56
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Well I think I found Z but I can't confirm it because when I change the value the camera goes below the map. I can't see if the position changed like I could the x and y. I believe it's the right one though.
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  #80 (permalink)  
Vecchio 1st August 2009, 06:00
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yes that sounds like the last of the coordinates. (or the first of the camera coordinates)

now all you have to do is find the x/y/z coordinates of the camera
and combine both coordinate sets together in the code you want to create.
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