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__________________
http://www.consoleworld.org/forum/cu...pic12401_1.gif PSP 5.00 M33-3 CWCheat Version:0.2.2 Rev. D If I helped you Up the Rep . THANKS AND PEACE! |
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I suggest starting on 32-Bit and working down if you don't get the right area try a lower bit.
__________________
http://www.consoleworld.org/forum/cu...pic12401_1.gif PSP 5.00 M33-3 CWCheat Version:0.2.2 Rev. D If I helped you Up the Rep . THANKS AND PEACE! |
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Search for 32bit instead
If I remeber correctly (it's been a long time ^^) Floats are also 32bit Values Double would be 64bit Maybe I should refresh my memory on that one a bit ![]() Edit: I just did ![]() The problem lies in the formatting of those bytes. Floats get stored as a Sign Exponent Mantissa construct like 0 3 8253 for 333.33 [ 33333 = 8235(Hex) ] thats +0.33333 * 10^3 = 333.33 In Code this would work like this: (Sorry in advance if this is too tough) Codice:
+ 0 3 0 0 8 2 3 5
-----------------------------------------
0 0000 0011 0000 0000 1000 0010 0011 0101
0000 0001 1000 0000 1000 0010 0011 0101
-----------------------------------------
0 1 8 0 8 2 3 5
That means you cannot say if it's bigger or smaller. Just that it should be different or equal. Ultima modifica di 4m8IoN : 1st August 2009 alle ore 04:54 Motivo: Edit: Refreshed my Memories |
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Ah, well I just made dumps and used Artmoney to search for the values. Found the x and y values.
Could use some work because it only moves the character and the camera doesn't go with it. So I'll be watching my character walking around from like a mile away. xD Would the camera position be a float as well?
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That depends on the game developers.
![]() but probably yes. In the end the camera also needs x/y/z coordinates if it can move around ![]() you only found X&Z? you could use only 2 dimensions for positioning if the map would be flat. just like our planet used to be ![]() Try looking near those two if you can find a third that will send you straigth up or down
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yes that sounds like the last of the coordinates. (or the first of the camera coordinates)
now all you have to do is find the x/y/z coordinates of the camera and combine both coordinate sets together in the code you want to create. |