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it depends heavily on the games
for example, Final Fantasy Tactics: The War of the Lions (PSP game made by S-Enix)... the "all items" cheat was grouped together... most of the items were in address spaces, one after the other (there were a few groups that were a little seperated, but in the same area). one codename used maybe 10 lines of code, provided ALL the items, including weapons and armor.
but Vagrant Story (PSX game made by the SAME company, S-Enix)... there is an "all items" cheat, but each item takes up like 3 addresses (item id, item quantity, blank space to seperate items). making weapons, shields, armor and gems is whole other ball game. because you have to create each STAT for all of those equipment... so in the end, i have ten codenames (with 24 lines of code EACH) just for weapons... and those only provide the STRONGEST in each type of weapon. then seven more code names for shield and other body armor (again, each one have some 18 lines of code)... the gems were the ONLY thing that i could use one codename for multiple "copies"... and it still took up some 20 lines of code. that's 18 codenames for 17 individual items + plus 33 copies of the "18th" item.
then there's Disgaea (PSP game, not made by S-Enix)... it also is limited in its "all items" cheat... not as complicated as VS... but very close.
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