ConsoleWorld Forum
HOME
FORUM
CWCHEAT
XBOX Live Leaderboard
DOWNLOAD
GALLERY

Torna indietro   ConsoleWorld Forum > CWCheat Official Support Forum > English Support Board

English Support Board English & Foreign Languages support



Rispondi
 
LinkBack Strumenti discussione
  #61 (permalink)  
Vecchio 6th July 2008, 07:58
L'avatar di weltall
CW Team
 
Data registrazione: Sep 2005
Residenza: Shevat
Messaggi: 7,312
Potenza rep: 18
weltall diventerà presto famoso abbastanza
-dump1-dump2, dump1-dump3, dump1-dump4, dump2-dump3, dump2-dump4, dump3-dump4 i hope i didn't miss anything plus each time we need to reload the files in one type of implementation and in the other one we need a lot of ram
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Rispondi citando
  #62 (permalink)  
Vecchio 9th July 2008, 14:28
Member
 
Data registrazione: Jun 2008
Messaggi: 62
Potenza rep: 1
Blaster99 è su una strada distinta
Hi,

you are right. I forget the amount of ram that is needed to load all dumps at once.

Hmm... maybe i can write i script myself that does these steps.

Can you please tell me how i can identify a pointer in a dump like your pointer searcher ?

Bye
Blaster99
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Rispondi citando
  #63 (permalink)  
Vecchio 10th July 2008, 13:01
L'avatar di weltall
CW Team
 
Data registrazione: Sep 2005
Residenza: Shevat
Messaggi: 7,312
Potenza rep: 18
weltall diventerà presto famoso abbastanza
i could make a command line version so that you can manage the output
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Rispondi citando
  #64 (permalink)  
Vecchio 10th July 2008, 13:39
Member
 
Data registrazione: Jun 2008
Messaggi: 62
Potenza rep: 1
Blaster99 è su una strada distinta
Hi,

that would be very nice.

thanks a lot

Blaster99
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Rispondi citando
  #65 (permalink)  
Vecchio 22nd July 2008, 14:31
Member
 
Data registrazione: Oct 2007
Messaggi: 72
Potenza rep: 1
Goobers è su una strada distinta
okay... i'm pretty confused about the pointers and stuff in the wiki... so i'm gonna make this simple... probably cause it's 5 am and i haven't slept yet.

this is my code:
_C1 Items
_L 0x80640240 0x01F40058
_L 0x00000031 0x00000000
_L 0x80640244 0x01F40058
_L 0x00000001 0x00000000
_L 0x8064024C 0x01F4002C
_L 0x10000001 0x00000001
_L 0x80640250 0x01F40058
_L 0x00000004 0x00000000

but, i want it to go to 640240 and first check if there is ALREADY some value there... if there is, don't change anything but increment the address until it DOESN'T find any value (other than 00)... then proceed with the code. as if that was the starting point. however, it WILL decrement the other counter (1F4 in this case) by however many times it had to skip.

again, lets keep it simple... say it had to skip once... so the code ends up like:

_C1 Items
_L 0x80640298 0x01F30058
_L 0x00000031 0x00000000
_L 0x8064029C 0x01F30058
_L 0x00000001 0x00000000
_L 0x806402A4 0x01F3002C
_L 0x10000001 0x00000001
_L 0x806402A8 0x01F30058
_L 0x00000004 0x00000000

i realize that it basically looks like it just skipped the first iteration, but you'll notice that in he 5th and 6th lines:

_L 0x806402A4 0x01F3002C
_L 0x10000001 0x00000001

didn't become

_L 0x806402A4 0x01F3002C
_L 0x10000002 0x00000001

as it would've if it was an actual iteration. of course, it also gets messy if you DO want it to change (in otherwords a "skip" in iteration as if the first one went through).

to give an idea of what i want to do... lets say i have 5 slots... and i want to add 5 swords (each level from 1 to 5)

if i didn't have any items it would come out like:
sword 1
sword 2
sword 3
sword 4
sword 5

but if i had say two shields (level 1 and 2), then it'll be:
shield 1
shield 2
sword 1
sword 2
sword 3

there's a whole other complication about if i had a sword 1 and i added the "five" swords, making sword [1, 1, 2, 3, 4]... but that's another issue i'll leave for later.
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Rispondi citando
  #66 (permalink)  
Vecchio 4th August 2008, 04:19
L'avatar di CanisLupus
Member
 
Data registrazione: Aug 2006
Messaggi: 139
Potenza rep: 3
CanisLupus è su una strada distinta
Hmm...I understand how to find pointers and make the codes, but I'm not quite sure what the codes "do." Can someone explain to me the ins and outs of pointer (DMA) codes?
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Rispondi citando
  #67 (permalink)  
Vecchio 4th August 2008, 18:07
CWCheat English Section Moderator
 
Data registrazione: Aug 2006
Messaggi: 502
Potenza rep: 4
gangstamalu è su una strada distinta
Well in some games the address changes every time you lets say you go to the next level or reset the game. It's sort of like a anti-cheat device. Pointer codes are codes that point to each code. So if you find the pointer code and offset(difference btw 2 codes) then you can use it to point to each code every time you go to the next level, etc.

Wow that still sounds confusing. Well let me try to show you an example.
Theres a game with levels.
Level 1
Address for Health
0x0000001
Your happy you found the code
Level 2
Address for Health
0x0000002
O No the address you found on level one doesn't work anymore.

Your choices are ether to go to every level and find the code for health on every level or use the pointer search to find the offset and point to every code from level 1 to level X.
__________________
PSP 4.01 M33-3 CWCheat Version:0.2.2 Rev. C
If I helped you Up the Rep . THANKS AND PEACE!
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Rispondi citando
  #68 (permalink)  
Vecchio 4th August 2008, 18:31
L'avatar di CanisLupus
Member
 
Data registrazione: Aug 2006
Messaggi: 139
Potenza rep: 3
CanisLupus è su una strada distinta
Well, I understand that much. xP I'm just a little confused about what the "base" is? Is it a useless address used to store the value you want?
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Rispondi citando
  #69 (permalink)  
Vecchio 4th August 2008, 19:54
L'avatar di weltall
CW Team
 
Data registrazione: Sep 2005
Residenza: Shevat
Messaggi: 7,312
Potenza rep: 18
weltall diventerà presto famoso abbastanza
no it's were the pointer is
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Rispondi citando
  #70 (permalink)  
Vecchio 4th August 2008, 20:08
L'avatar di CanisLupus
Member
 
Data registrazione: Aug 2006
Messaggi: 139
Potenza rep: 3
CanisLupus è su una strada distinta
What exactly is the pointer? Sorry, the pointer searcher makes it really easy to find it and make the codes...I just don't quite understand how it works is all.

EDIT: Nevermind, I think I've figured it out now.
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Rispondi citando
Rispondi

Bookmarks


Strumenti discussione

Regole di scrittura
Non puoi postare nuovi argomenti
Non puoi postare repliche
Non puoi postare allegati
Non puoi editare i tuoi post

BB code è Attivato
Le faccine sono Attivato
Il codice [IMG] è Attivato
Il codice HTML è Disattivato
Trackbacks are Attivato
Pingbacks are Attivato
Refbacks are Attivato




Tutti gli orari sono GMT +2. Adesso sono le 18:32.


1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101