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LinkBack | Strumenti discussione |
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Codice:
_L 0x609D105C 0x000003E7 _L 0x00040001 0x0000066A _L 0x609D105C 0x000003E7 _L 0x00040001 0x00000668 _L 0x609D105C 0x000003E7 _L 0x00040001 0x00000666 _L 0x609D105C 0x000003E7 _L 0x00040001 0x00000664 _L 0x609D105C 0x000003E7 _L 0x00040001 0x00000662 _L 0x609D105C 0x000003E7 _L 0x00040001 0x00000660 _L 0x609D105C 0x000003E7 _L 0x00040001 0x0000065E _L 0x609D105C 0x000003E7 _L 0x00040001 0x0000065C _L 0x609D105C 0x000003E7 _L 0x00040001 0x0000065A _L 0x609D105C 0x000003E7 _L 0x00040001 0x00000658 _L 0x609D105C 0x000003E7 _L 0x00040001 0x00000656 _L 0x609D105C 0x000003E7 _L 0x00040001 0x00000654 _L 0x609D105C 0x000003E7 _L 0x00040001 0x00000652 _L 0x609D105C 0x000003E7 _L 0x00040001 0x00000650 _L 0x609D105C 0x000003E7 _L 0x00040001 0x0000064E _L 0x609D105C 0x000003E7 _L 0x00040001 0x0000064C |
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Sorry if this question has already been answered but I have not seen it asked in the first few pages.
What do I do if I have a code that has two lines of address? For example: 0x0103C1F0 0x0000000D 0x0103C6F0 0x0000000D Both lines must be enabled in order to work so I assume they use the same pointer. I'm just not sure how I'm supposed look for their pointers in one memory dump. |
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yes you can condense pointer codes: have a look at english:code:psp_types [CWCHEAT documentation]
phantom just search for the first normally most probably you just need to add 100 to the offset of the second one when making the codes |
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What do you mean add 100 to the offset of the second one when making the codes? Do you mean that I just leave the second address the same but add 100 to it? Or are you talking about adding 100 to whatever code I get?
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Is there any reason for a game to have multiple (2,3, or more) pointers that point to the same address? If so, is there any benefit to using one pointer over the others when using the pointer write code?
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Hi Weltall,
What does the qqq refer to in the wiki? The only reason I ask, is because in the code example section, there are no q's. 0x6aaaaaaa 0xvvvvvvvv 0x0002nnnn 0xiiiiiiii I know that it says "qqq = offset to add to load the base(*4)" but don't the i's represent the same thing? I am a little confused. |