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  #81 (permalink)  
Vecchio 7th December 2008, 11:18
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ridhwhan è su una strada distinta
ICONA NEWS PSP Dumb

Ok makes sense, but where or how would I use it? I apologize for being stupid on this one.

Yeah that's right... stupid. Nothing beats reading the changelog/ readme.

Ultima modifica di ridhwhan : 17th December 2008 alle ore 07:14
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  #82 (permalink)  
Vecchio 23rd December 2008, 16:46
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Jianwei è su una strada distinta
hi, i manage to find this Pointer Searcher, and i made 2 dump files in the game (Dungeon Maker II)

MEMDUMP0.dmp and MEMDUMP1.dmp

but in the Pointer Searcher, i don't know how to get / find the address of the position of HP i wanted

i'd read the PointerSearcher.pdf , but it doesn't teach us how to find the address

it just stated 2 examples of addresses
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  #83 (permalink)  
Vecchio 24th December 2008, 06:47
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You've got to do a normal search. If the address you're looking for has a number value, I would suggest using the search for a fixed value. If you don't have a numeric value, you could use the search for a difference.

If you haven't found the address yet, maybe the game isn't a dma type game, and you won't even need the pointer search.
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  #84 (permalink)  
Vecchio 24th December 2008, 07:21
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Do you mean i use " Cheat Searcher " in CWCHEATS menu in game?

i found 3 address using the Cheat Searcher, again... i dump and search , still couldn't find the pointer

here are the 3 address

0x003E0010
0x00EB2B60
0x017DF4B8

i put 0x003E0010 on the MEMDUMP0 box and 0x017DF4B8 on the 2nd box with MEMDUMP1

search ... Result = nothing
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  #85 (permalink)  
Vecchio 26th February 2009, 01:14
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Originalmente inviato da Jianwei Visualizza messaggio
Do you mean i use " Cheat Searcher " in CWCHEATS menu in game?

i found 3 address using the Cheat Searcher, again... i dump and search , still couldn't find the pointer

here are the 3 address

0x003E0010
0x00EB2B60
0x017DF4B8

i put 0x003E0010 on the MEMDUMP0 box and 0x017DF4B8 on the 2nd box with MEMDUMP1

search ... Result = nothing
You seem to be confused. You need to find a working address for whatever value you're trying to find the pointer for. So if you're looking for an HP value (for example), use cheat searcher to find that value, and note it on a piece of paper (for example). Then do a memdump. Then play/change (go to the next level, etc.) the game so that the HP cheat you found earlier doesn't 'work' anymore, because it's reading its value from a pointer. Then repeat the process of finding the 'new' HP address. Write it down again, make a memdump. Do this 2, 3, 4 times or so, and then you have enough info so search for the pointers.
The pointer searcher requires memdumps, and the address that you're trying to find the pointer for. So, this is why you take note of the address each time. Load memdump 1, tell it what address the HP value is stored. Load memdump 2, and tell it what address the HP value was stored, etc.

By comparing dumps 1+2, 1+3, 1+4, 2+3, 2+4, etc, you should be left with the pointer. Easy, no?
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  #86 (permalink)  
Vecchio 11th November 2009, 08:10
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Pasky è su una strada distinta
Hi welltall, is there any other feature at the moment to discover pointers other than the GTK tool included? If this doesn't find it, it seems impossible to find one without setting breakpoints and being able to view what is in the registers when the address is being modified, I currently have no tools that I am able to do this with. Infact, if anyone knows of any debuggers for PSP games, I'd love to get my hands on one to be able to set break points. I've got a couple of games where this pointer scanner doesn't find the pointer, such as pixel junk monsters money address.

Also, any hopes of remaPSP being fixed? I have never gotten this thing to work and I'm not talking about during POPs, it doesn't work no matter what game.

Thanks!
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  #87 (permalink)  
Vecchio 11th November 2009, 08:45
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Hi welltall, is there any other feature at the moment to discover pointers other than the GTK tool included? If this doesn't find it, it seems impossible to find one without setting breakpoints and being able to view what is in the registers when the address is being modified, I currently have no tools that I am able to do this with. Infact, if anyone knows of any debuggers for PSP games, I'd love to get my hands on one to be able to set break points. I've got a couple of games where this pointer scanner doesn't find the pointer, such as pixel junk monsters money address.

Also, any hopes of remaPSP being fixed? I have never gotten this thing to work and I'm not talking about during POPs, it doesn't work no matter what game.

Thanks!
psplink is what you need.
worked here last time i tried check that you've loaded a layout and it's enabled in the first pane. plus check other plugins aren't conflicting
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  #88 (permalink)  
Vecchio 11th November 2009, 09:39
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Pasky è su una strada distinta
Thanks, I'll do a search for PSP link.

I have selected a remaPSP file and I have no other plugins loaded other than cwcheat.prx. I select the remap file through the remap menu, then I turn it on in the main menu. Never works.

I've never gotten it to work now that I think about it.
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  #89 (permalink)  
Vecchio 21st November 2009, 02:00
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found a bug
calculated cheat:

_L 0x60643324 0x3B9AC9FF
_L 0x00005001 0x0000B508

the correct way the code should be written
_L 0x60643324 0x3B9AC9FF
_L 0x00050001 0x0000B508


im not the first to have this happen so i thought it should be brought to ur attention.
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