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  #51 (permalink)  
Old 24th March 2008, 20:20
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ICONA NEWS PSP SP Modifier

the address is
0x20243e44 and the hex value is in 32 bit encryption and so you can pretty much go up to eight 9's , you can obviously go up to 2x10^10 if you really want to I found this one on my own others were too hard especially when doing text search.
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  #52 (permalink)  
Old 26th March 2008, 04:16
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Quote:
Originally Posted by dcoke View Post
the address is
0x20243e44 and the hex value is in 32 bit encryption and so you can pretty much go up to eight 9's , you can obviously go up to 2x10^10 if you really want to I found this one on my own others were too hard especially when doing text search.
Hm could you give out a tutorial if you can on how to use the text search for inf stuff? lol xD
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  #53 (permalink)  
Old 28th March 2008, 16:53
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go through cheat search in the cw menu start a new fixed value search hit [] until you get it to 32-bit then input the said value. Hint: more effective if your value doesn't have many 0s or 5s in it; it will yield in better results; this works with many games of the same ilk. hope that helps, plus there is a more in depth tut on this subject in the forums, if your still stuck.
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  #54 (permalink)  
Old 29th March 2008, 00:25
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Originally Posted by dcoke View Post
go through cheat search in the cw menu start a new fixed value search hit [] until you get it to 32-bit then input the said value. Hint: more effective if your value doesn't have many 0s or 5s in it; it will yield in better results; this works with many games of the same ilk. hope that helps, plus there is a more in depth tut on this subject in the forums, if your still stuck.
Well this is a fixed Search though this is simple and i used to do it on a gameshark.. Though what i was saying was about the text search option it has, =p thanks though! I didnt know about the 5's and 0's
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  #55 (permalink)  
Old 29th March 2008, 13:37
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due to vagueness of the text search option i personally found it to be most unreliable since there are too many variables to take into consideration take for instance if you typed in zack it would retrieve all the addresses that corresponds to that name; and him being the main character it will most certainly yield many results and you can't incorporate numbers usually since numbers such as health are considered variables so it will usually reply no matches found. So unless you know exactly what your looking for this process proves to be most unreliable of all, but some advice would be try sticking to names of items and/or spells things with a definite name value attached to it will be more successful. And after that repeat the process with a different but similar value and note the difference; most likely the commonality between the two or more tests will be what your looking for. Hint: take into account grammatical devices such as punctuations and capitalizations. While not a definitive answer I hope it helps because I am quite new to this process myself. I welcome anyone else to help me or point out any errors in my theory too.
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  #56 (permalink)  
Old 29th March 2008, 16:08
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the text search is the worst idea for searching things. it's done just to change names and so on but you can't rely to it for searching items status and whathever.
a knownledge of programming helps in understanding this. you are more likely to find the name of items or player in places completely different from where you found their name.
for example a list of items doesn't contain any name just various spaces to hold some numbers to identify the item and it's quantity and maybe it's status. then when the game displays the name it looks on another table and compares the item number and finally displays it's name: this is what you are most likelly gonna find. yeah some could trash memory by storing also the item name with the item data but it's very unlikely
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  #57 (permalink)  
Old 30th March 2008, 04:46
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hey since you're here can you tell me how to scroll through the result list after continuing finding x?
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  #58 (permalink)  
Old 30th March 2008, 09:43
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you can't the results needs to be loaded in ram so there is a limit
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  #59 (permalink)  
Old 2nd April 2008, 07:24
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hey what was the delio with the down time or was that private?
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  #60 (permalink)  
Old 2nd April 2008, 07:35
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the down time of this site? "1st of april joke"
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