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Yeah it works just fine. Just add the line "ms0:/seplugins/cwcheat.prx" to your game150.txt file in your seplugins folder and your good to go. Since you can have up to 255 DBs I use a different database for each super nintendo game so I can keep my cheats seperate and have the game title displayed instead of the generic "HOMEBREW" game title. You dont have to do it that way but I would recommend it.
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The process is exactly the same. I make codes for SNES and other games the same way I hack em for psp except with SNES none of the games use DMA (not surprising but cool since you dont have to re-hack anything ever). If you can hack codes for psp you can hack em for the emulators too, just know that a lot of the time with a fixed value search you should search using hex format not decimal.
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I have a similar question:
I succeded in writing down some gameshark codes in cwcheat database, for super mario world (Snes9xTYL) and Final Fantasy VI Advance (Gpsp). I can see them, activate them, but they don't work. I think I'm using the right format: _S, _G, _C0, _L, and the XXXX-XXXX format, but nothing. But now I'm reading about converting them, and I'm not so good with this kind of stuff Could someone explain to me? Thanks a lot |
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Got it, but I can't find anywhere cwcheat codes for psp emulators. Could you tell me where you find yours? Or is there a program, or a tutorial, to convert the gameshark action replay etc. codes into cwcheat ones?
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