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Old 24th March 2008, 23:30
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cwcheat with emulators?

does it work with emulators for the psp such as snes?
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Old 25th March 2008, 21:54
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Yeah it works just fine. Just add the line "ms0:/seplugins/cwcheat.prx" to your game150.txt file in your seplugins folder and your good to go. Since you can have up to 255 DBs I use a different database for each super nintendo game so I can keep my cheats seperate and have the game title displayed instead of the generic "HOMEBREW" game title. You dont have to do it that way but I would recommend it.
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Old 26th March 2008, 09:49
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Quote:
Originally Posted by joshob1987 View Post
Yeah it works just fine. Just add the line "ms0:/seplugins/cwcheat.prx" to your game150.txt file in your seplugins folder and your good to go. Since you can have up to 255 DBs I use a different database for each super nintendo game so I can keep my cheats seperate and have the game title displayed instead of the generic "HOMEBREW" game title. You dont have to do it that way but I would recommend it.
okay,i added that text to the 150 .txt
i get the menu to show up.but i need help on how i put the codes in.i'm trying to use it on snes9xtyl with super mario world.
i would appreciate any help you can offer.
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Old 26th March 2008, 10:10
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you can only find new codes from scratch converting the original ones would be more complex. plus consider snes9xtyl has an integrated cheat engine which is a better idea
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Old 28th March 2008, 16:47
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on the same line can someone show me how to make cheat files for the following emus DGEN, SNES9xtyl, NES, Kai GBASP , thanks I seem to be unable to find it anywhere on-line.
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Old 29th March 2008, 18:41
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Quote:
Originally Posted by dcoke View Post
on the same line can someone show me how to make cheat files for the following emus DGEN, SNES9xtyl, NES, Kai GBASP , thanks I seem to be unable to find it anywhere on-line.
The process is exactly the same. I make codes for SNES and other games the same way I hack em for psp except with SNES none of the games use DMA (not surprising but cool since you dont have to re-hack anything ever). If you can hack codes for psp you can hack em for the emulators too, just know that a lot of the time with a fixed value search you should search using hex format not decimal.
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Old 29th March 2008, 20:12
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keep in mind that updating the emulator can make cheats invalid
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Old 31st March 2008, 09:55
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ICONA NEWS PSP

I have a similar question:
I succeded in writing down some gameshark codes in cwcheat database, for super mario world (Snes9xTYL) and Final Fantasy VI Advance (Gpsp). I can see them, activate them, but they don't work.
I think I'm using the right format: _S, _G, _C0, _L, and the XXXX-XXXX format, but nothing. But now I'm reading about converting them, and I'm not so good with this kind of stuff
Could someone explain to me? Thanks a lot
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Old 31st March 2008, 22:40
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Quote:
Originally Posted by cloudfe View Post
I have a similar question:
I succeded in writing down some gameshark codes in cwcheat database, for super mario world (Snes9xTYL) and Final Fantasy VI Advance (Gpsp). I can see them, activate them, but they don't work.
I think I'm using the right format: _S, _G, _C0, _L, and the XXXX-XXXX format, but nothing. But now I'm reading about converting them, and I'm not so good with this kind of stuff
Could someone explain to me? Thanks a lot
You cant use gameshark codes with cwcheat they are not the same thing. Find your codes (cwcheat) by doing searches just like you would in psp or psx games. The XXXX-XXXX format is gameshark or game genie format for snes games, you could use those but they need to be entered into the snes emu's cheat menu and not in cwcheat.
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Old 1st April 2008, 10:34
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Got it, but I can't find anywhere cwcheat codes for psp emulators. Could you tell me where you find yours? Or is there a program, or a tutorial, to convert the gameshark action replay etc. codes into cwcheat ones?
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