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English Support Board English & Foreign Languages support

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  #221 (permalink)  
Vecchio 6th July 2009, 04:27
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What's this???? Oh noes!


Well you guessed it
rls time!

Additional Notes:
If you happen to encounter 'dummy' Monsters... well ignore them.
I think the game counts section blocking rocks as enemies

The Stag display remains a fixed part of the Stat display for now!
Please try them out and report back which one is which.
So I can add Name Tags in the next version.

And now go nuts and create some nice color schemes or even more
Have Phun!
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  #222 (permalink)  
Vecchio 6th July 2009, 04:59
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Here's a memdump on the us version, take your time if you even feel like converting it...

Free File Hosting Made Simple - MediaFire
ateka are in area...

still can't send PM's....anyway off to bed
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  #223 (permalink)  
Vecchio 6th July 2009, 05:17
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@Vlan
Yes there will be a US Version of the new HPD
But I think it's better to give the EU Users the Chance to figure out the stag stuff first.
Implementing text in front of them will most definitely move some stuff around.
And doing the conversion twice is not my idea of efficiency.
I'll aim for a dual rls with the next one

Btw I allready have your memdump from the first time.
There is no need for another one

Question @ all:
Wouldn't it be helpfull to switch between two color schemes with a Button Combo???
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  #224 (permalink)  
Vecchio 6th July 2009, 06:55
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firzen2712 è su una strada distinta
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Originalmente inviato da 4m8IoN Visualizza messaggio
Question @ all:
Wouldn't it be helpfull to switch between two color schemes with a Button Combo???
yea that would be nice
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  #225 (permalink)  
Vecchio 6th July 2009, 08:13
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SmoothJedi è su una strada distinta
Well done 4m8IoN

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Originalmente inviato da 4m8IoN Visualizza messaggio

Question @ all:
Wouldn't it be helpfull to switch between two color schemes with a Button Combo???
I think most would end up with a favorite color scheme and stick with it. In my experience with past versions you need to try and keep away from button pushing while the memory stick light is flashing to avoid a freeze. In this version of the game the next level preloads as you near an exit. Previously, I have had it where I have been standing next to an exit, not noticed my memory light flashing and pressed L+SELECT to activate the HP indicator and locked up my PSP. Fluke? Not sure.
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  #226 (permalink)  
Vecchio 6th July 2009, 08:29
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Originalmente inviato da SmoothJedi Visualizza messaggio
I think most would end up with a favorite color scheme and stick with it. In my experience with past versions you need to try and keep away from button pushing while the memory stick light is flashing to avoid a freeze. In this version of the game the next level preloads as you near an exit. Previously, I have had it where I have been standing next to an exit, not noticed my memory light flashing and pressed L+SELECT to activate the HP indicator and locked up my PSP. Fluke? Not sure.
That might be true but under some circumstances the favorized color scheme
may blend in with the background (like white on snow)
And it's nice to switch to an alternative without opening cwcheat

The freeze was caused because you accidentaly pushed select too long.
If you load cwcheat during memstick activity it freezes.
Try setting the cwcheat trigger response to a longer period.
Or just hold L or R and gently tap on Select.
I never had this problem at all during development.
And I had my fair share of freezes

Edit:
Added the Pokke Farm Completion Cheat by Dark Vlx to the list!
Had to fix it quite a bit.
Both Versions had reversed byte order.
If you create your cheat based on observations made in the memory editor
always remember that CWCheat writes bytes in reverse order (because of endianess)
We all made that mistake at some point
2nd Version was the right idea but one adress was off.
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  #227 (permalink)  
Vecchio 6th July 2009, 12:22
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Itachi61 è su una strada distinta
So good job 4m8ion its really nice.

But i got a question (sorry if its already answered but i couldnt find it)
Is the number behind the status effects their resistance?
If the number is lower, is there a bigger chance to inflict the status effect, or a lower chance?
Really sorry for the question but thanks in advance
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  #228 (permalink)  
Vecchio 6th July 2009, 13:09
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vink29 è su una strada distinta
colors of hp.

I'm new here and i don't know how to do this very good..
I put the hp hack.. that's good.
but i don't know how to put the colors how i do it??? plzz some help and where I have to put it and how--
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  #229 (permalink)  
Vecchio 6th July 2009, 16:19
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Metamen è su una strada distinta
4m8IoN can u help me? I want to find the hex value or code for modify the total played time saved in MHFU, mi time is 415 hours now, i try to find but 0 results, where i can find that value??? OR is a non hack value???
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  #230 (permalink)  
Vecchio 6th July 2009, 17:32
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Originalmente inviato da Itachi61 Visualizza messaggio
Is the number behind the status effects their resistance?
If the number is lower, is there a bigger chance to inflict the status effect, or a lower chance?
I wish I knew. In the Jap Version each had two kanjis. I only managed to
translate the first one for each. The second one is the same for all and
would most likely answer that question.
In short, if you found it out tell us all please
(My best bet is the lower the higher the chance; Null for no chance at all)
I wish someone would figure out the stag display...

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Originalmente inviato da vink29 Visualizza messaggio
but i don't know how to put the colors how i do it??? plzz some help and where I have to put it and how
Have a second look at the HPD CustomiZation Corner in post one.
I completly explained the uColor & uDesign Parts of the Cheat below the actual cheat.
Go and try to mess around with those numbers.

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Originalmente inviato da Metamen Visualizza messaggio
4m8IoN can u help me? I want to find the hex value or code for modify the total played time saved in MHFU, mi time is 415 hours now, i try to find but 0 results, where i can find that value??? OR is a non hack value???
Time is not easy to find. There are countless ways to store it.
Have a look at the Time freeze cheat! (Sets a 50min time span)
It should be a helpfull because it shows you how this game stores time values.
If you can figure out how 15F90 translates to 50min you are one step closer to finding your game time.
(remember mission time counts backwards, game time should count forward!)

If this is too hard for you then try a 32bit difference search for a value that gets bigger as time passes
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