|
|||||||
| English Support Board English & Foreign Languages support |
![]() |
|
|
LinkBack | Strumenti discussione |
|
|||
|
Citazione:
Edit: Ok that's weird. So for the working one, do you advice us to modify the second line or it's better to let them like they are ? |
|
||||
|
If you just want the skill to work, use paired XX and YY values. If you're not bothered about actually playing the game instead of just modding it, mixing XX and YY values might give you interesting results (whilst I haven't yet come across any combinations that give you multiple skill effects, they might exist).
|
|
|||
|
Citazione:
By using that i have six interesting skills. If i use paired XX and YY will i still keep my six skills working ? _C0 Skill 1 vitesse recupération +2 _L 0x008B3AB6 0x00000018 _L 0x008B3A74 0x00000000 _C0 Skill 2 Abandon +3 _L 0x008B3AB7 0x00000022 _L 0x008B3A75 0x00000000 _C0 Skill 3 Adrenaline +2 _L 0x008B3AB8 0x000000A4 _L 0x008B3A76 0x00000000 _C0 Skill 4 Dragon wind breaker _L 0x008B3AB9 0x00000084 _L 0x008B3A77 0x00000000 _C0 Skill 5 Bouchon oreille _L 0x008B3ABA 0x0000005B _L 0x008B3A78 0x00000000 _C0 Skill 5 Abandon +3 _L 0x008B3ABA 0x00000022 _L 0x008B3A78 0x00000000 _C0 Skill 6 alchimy success +45 _L 0x008B3ABB 0x0000009B _L 0x008B3A79 0x0000003B _C0 Skill 6 vitesse recupération +2 _L 0x008B3ABB 0x00000018 _L 0x008B3A79 0x00000000 _C0 Skill 6 All Res +10 _L 0x008B3ABB 0x00000062 Edit : I tried the cat skill but they are considered like a skill armor. Is there any way to make them considered like a cat kitchen skill and not armor skill so i like that, i wouldn't have to lose one of my armor skill for them ? |
|
||||
|
Citazione:
Second, your skill list won't work. You can only use one code per slot. A double that might (I haven't tried it) work is _C0 Alchemy/Guard Inc _L 0x008B3AB6 0x000000A0 <-Alchemy XX code _L 0x008B3A74 0x00000011 <-Guard Inc YY code This might work as alchemy works without the YY code and Guard Inc is the only skill in it's family, though this is highly unlikely. Since you seem to actually want to play the game, I would suggest that you use only six skills and use both the XX and YY values for all of the skills as some of them may not actually have an effect otherwise. |
|
||||
|
Sorry for the doublepost but I don't know how to add a quote into a previous post.
Citazione:
My reasoning is that 8C1EC4 does not appear to contain Monster1 hp at all. Also, at 1412140, the value is 090C1220, pointing to 0x8C1220 which would suggest that monster1 hp was at 0x08C1504 where it appears to be. |
|
||||
|
Nope I'm using EU
And yes Monster1 could be located elsewhere depending on various issues. Thats why Pointer are necessary to mess with MonsterStructs. I never noticed this behaviour with Monster1 (I didn't test it much) but Monster2's struct is usually located at different spots on each screen. Most certainly because MonsterStructs have different lengths depending on the Monster. So it isn't unlikely that Monster1 may change positions aswell, depending on what's loaded infront of it ![]() Edit: Now, this does not affect the player1 struct, (the one you are messing with) but player2-4 could be (and most likely are) affected. That's why it's better to create pointer codes for those. So you can use them to edit any struct and not just one specific. Like in Multiplayer if you are a client your struct will not be at player1 struct location. To still make the cheats affect your own player, you need to use the proper pointer. @all No need to bash me! Yes I'm talking about multiplayer cheats here. ![]() And no! I don't care that this could ruin the fun for some. This is actually not intended to encourage creating cheats for multiplayer. It's about creating cheats for structs that can move around. ![]() And this just happend to be a great example.
|
|
||||
|
Citazione:
Also, regarding poison/par/etc. offsets for the player, I don't think they're the same as they are for monsters. I believe the monster par offset is +458? yet when I go to 8B3898 (after getting paralysed by a gendrome) the value is 0 so I think the offsets are probably different. P.S. Thanks for putting up with my incessant questions, it's been less than a week since I even installed CWcheat and usually my thirst for knowledge drives people mad. Edit: Actually, it seems that it's been a few days over a week now. (Seems like time really does fly) |
|
||||
|
Citazione:
But if you do then always in +/-4 Steps (..0;..4;..8;..C;..0;....)I guess you found that spot using cheat searcher. What you should try to do is look what's there in Situation1 and what's there in Situation2. Will switching those values do anything? Is the first question that comes to mind! To find out which pointer from the list gets used. you could nop them out one at a time and see what happens. Don't forget that more than just one function of the game may depend on those pointers! (I wouldn't recomend this approach) PointerY to PointerX to PointerList doesn't seem to be the most efficient way on the first look. ![]() But if you think about the possibility that PointerX is normaly used to access a certain part of the list. And there also exists a PointerZ that will point to a different part of the List. Now PointerY could be a Variable Pointer. Depending on the Situation it sends the GameCode to either PointerX or PointerZ. And all of a sudden the whole construct is starting to make sense.
|
|
|||
|
Citazione:
people were looking a way to have combining success everywhere and not only in the village for a while. Maybe 4m8ion can you add this cheat to the first page because i wasn't the only one who where looking after this cheat. |