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Ok, I'm a beginner, so maybe i'm making some mistakes in the process... The adress for the defense value is 008B3862, (I've searched with the PSP and also with the artmoney metod and it matches), but this adress doesn't appears in the dissaembler (don't know why). So, I put it directly in the cheat.db. But first, to change the value, I transform 450 (the new defense value I want) into hex, and the result is 1C2. The part I don't understand is the 8 & 16 bits, so I've written two possible cheats, like this: L_ 0x008B3862 0x000001C2 (I think this is 8bits) And: L_ 0x108B3862 0x000001C2 (16bits?) No one work, so I don't know what I'm missing... any help?? |
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OK so I'm trying to convert this All items in Box code (JP)
0x81200848 0x00180004 0x00000063 0x00000000 to US. All I have to do is change the left hand side of each line by 4400, right? This code works in the JP version. EDIT NO that didn't work. I changed it to look like this: 0x81204C48 0x00180004 0x00004463 0x00000000 and it didn't work. I wish I could figure this out as it is the code i want most. |
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thats what i got too when i converted it but like he said not all codes will work maybe the box all max would work and thers also a bigger code for all items u could try converting i dont care about having all items lol i just mainly want the monster hp reveal hopefully when he converts it he will also convert it to us to be nice lol.
Ultima modifica di gangstamalu : 12th July 2009 alle ore 20:46 Motivo: sry quotes takeing up too much space |
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@hijokomi & pandaguin
Have a look at the PSP Code types There you will find the informaton about how the different code types are structured. You only need to change the adress not the value ![]() In this post from this thread, i even colored and explained the different sections of this type of cheat! Remember some cheats consist of more than one line! This is such a case! Just convert the adress and it will work just fine! @Masamune81 First let's clear up the bits ![]() 00 This is 8bit (1 Byte) 0000 This is 16bit (2 Bytes) [aka Word] 00000000 This is 32bit (4 Bytes) [aka Dword (Double Word)] 0000000000000000 And this would be 64bit (8 Bytes) [aka Qword (Quadruple Word)] now let's look at your code you wan't to write 1C2. Since it's three digits it must be at least a 16bit Code. -> !! 01C2 !! w00t disassembler o.O Are you going all IDA Pro on me now?? Unless you really want to analyze/reverse the game there should be no need for a disassembler. You probably meant something completly different. A Hex Editor maybe. To find the adress quickly, you need to find a way to alter your current defense. ![]() so you can easily narrow down your searches! |
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_C0 Gun Bow gunfire R+O
_L 0xE0022200 0x0031C5DC _L 0xD08B3614 0x00000200 _L 0x108B3614 0x00000000 assistence please i trryed to convert it to eur from jap useing the method ui told me but it dont work , it does on the jap game thoe |
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Isn't that what I did though, 4m8ion? I looked over the PSP code types but I have no idea what kind of code I'm dealing with. I'm guessing the 32-bit code under Miscellaneous Commands? I modified only the Address and it still didn't work, as shown in my previous post.
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Thanks for the explanation about the bits (but still too hard for me...)
I'm almost sure the defense adress is 008B3862, I tried searching with the cwcheat (changing the defense value in the game each time, eating an armor seed and then droping the armor amulet) and also with the dump function and artmoney. The only result I get is always 008B3862. So, if I want to change the original defense value (it's 321) to 450 (1C2 in hex), what should be the final code? PD: Forget about the disassembler, I read it in a tutorial, but I have no idea how to use it (I was just triying) Thanks for the help!! |
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@Masamune81
Did you do the search for 16bit or for 8bit? (square button) 0x1aaaaaaa 0x0000vvvv aaaaaaa = adress you found vvvv = value you want to write there vvvv in your case is 01C2 If I write down the code before you, I cannot accept it as your contribution ![]() @ProjectVII Nope it's "16-bit Equal" meaning: If the 16bit at the adress are equal the value the next line of code will be executed otherwise it will be skipped. Joker Codes look different -> Code Types <- |