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  #661 (permalink)  
Vecchio 31st July 2009, 22:40
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Homeruccio91 è su una strada distinta
How can i learn to make cheats?
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  #662 (permalink)  
Vecchio 31st July 2009, 22:41
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Read the Tutorials
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  #663 (permalink)  
Vecchio 31st July 2009, 22:48
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thanks!!!!
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  #664 (permalink)  
Vecchio 1st August 2009, 01:14
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Uber DB Created and Monster Hunter Unite [EuR] was added
http://www.consoleworld.org/forum/en...3-uber-db.html
Development Codes weren't included only the codes found in the 2 main post were added.

Enjoy!
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  #665 (permalink)  
Vecchio 1st August 2009, 02:52
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Citazione:
Originalmente inviato da 4m8IoN Visualizza messaggio
you probably should ask in their forum.
Thanks, for sure i will do it.

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Originalmente inviato da Yumi-Chibi Visualizza messaggio
I just reconstruct the Bad Status Protection code

@rudy75016
For now I just leave the Divine Power DS just like that
I don't understand.
Why did you reconstruct it ?
What's the differences or improvements ?
The firs one was already working !!
Did you add something else or just change the name ?
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  #666 (permalink)  
Vecchio 1st August 2009, 03:06
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Originalmente inviato da Homeruccio91 Visualizza messaggio
hi all!
i've tested the code and it works perfectly!!
Weird ... 00D would be 0000 0000 1101 when you go with the Binary theory (which still makes sense to me) so it actually only adds sleep and a so far unknown variable.

Could you try if 888 paralyzes Fatalis ? It would translate into 1000 1000 1000 which would make much more sense in my book. The game just checking the first few binaries instead of just one. So 222 (0100 0100 0100) would be for sleep in that case. Or am i totally off track there ?

(i can't test myself at the moment )
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  #667 (permalink)  
Vecchio 1st August 2009, 03:15
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Thanks, for sure i will do it.


I don't understand.
Why did you reconstruct it ?
What's the differences or improvements ?
The firs one was already working !!
Did you add something else or just change the name ?

I just add some code that makes the hunter and comrade ignores push back attacks.
let say:
Hunter and Comrade Stands still or cannot be interrupted
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  #668 (permalink)  
Vecchio 1st August 2009, 03:21
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Originalmente inviato da Yumi-Chibi Visualizza messaggio
I just add some code that makes the hunter and comrade ignores push back attacks.
let say:
Hunter and Comrade Stands still or cannot be interrupted
What is a push back attack ?
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  #669 (permalink)  
Vecchio 1st August 2009, 03:21
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@Unsettledone
I think 088 and 888 could be matches.
If we assume that different byte is a different body part.
Then again 8 doesn't work D does...
1000 vs 1101 ...
It's quite confusing.

Edit3:
It's especially confusing if you check his description for 00F and 4BF...

Maybe we really have to rethink the binary hypothesis
I guess this one needs some further testing.
If I stumble upon the gamecode for this part
I'll let you know.

Edit2:
Maybe we should approach this one the other way around.
Inflict a Status Change and then check what the game writes there.

On a positive sidenote:
It's really nice that albertoink/yumi-chibi has converted so many
gamecode 'hacks' This should really help me to name the functions

Edit:
@rudy
Push back probably refers to monster behaviour after a hit.
MEaning if you hit it the monster gets pushed back by the attack
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  #670 (permalink)  
Vecchio 1st August 2009, 03:39
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@rudy75016
just try the code and observe the hunter:
observe at the time when the monster attack you and the hunter will not receive any impact <hunter stand still>
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