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I have a question about making codes. Every time I make a code it freezes the game. I have tried a few games and a few codes and it always freezes the game. I have done the search until 1 value was found. That value was 19844389. In hex that would be 12ECD25, so the address would be 0x212ECD25. If i wanted to make it 30 (1E), the value would be 0x0000001E. What am I doing wrong that causes the games to freeze every time?
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(At least, that's what it told me. :-S)EDIT:This cheat-finder thing is pissing me off. Someone needs to make it with C++, and not shitty VB. It always nullifies the search results after the 3rd attempt. SEARCH STATUS: ------------------------------------------- 8 bit search of 32 PASS 1 found 59032 addresses with the selected value 8 bit search of 23 PASS 2 found 3 adresses with the selected value 8 bit search of 13 PASS 3 found 2 adresses with the selected value 8 bit search of 2E PASS 4 found 0 adresses with the selected value Yeah, and go ahead and ignore my code ventures some more. |
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Ok, the download DataBase is working now
Thanks for FIX this.Gir489, the best solution is search for value into main PRX, without using the DUMPS, and i'm sure is faster, but this include search can be drain the battery ![]() I try to create a few cheats, for example one cheat of PowerBard of Dragon Ball, and take it more than 8hs using the exe in 4 dumps... and not get any working value. |
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How would I do searches while running the PSP? Don't worry about the battery. I always have the PSP hooked up to the AC and USB all the time, when I'm deving. Do you mean, taking an ISO of the UMD, and then looking for the values inside the .PRX of the .EBOOT file? |
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You would take the MEMDUMP#.dmp (Where # is whatever number of .dmp it was) and use cwcheat.exe to find a value (such as the amount of money you had in the game). Or you could use two dumps and search a difference (useful for health type codes, magic point type codes, etc.)
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I thought that's what the first one does: It finds one value in the first set. Then you tell it to find that same address, with a different value in the next set.Quote:
Although I assume Wetall's got the code. It does say SIMPLE at the time. Hoping that he's leaning towards "this is just a temporary program, and I plan to write a better one in a more-stable language?" Good luck learning C++. It took me almost a year to get just the basics down. :XQuote:
If you actually read the ReadMe: Quote:
Now, on to actual matters. I've discovered a problem with the cheat engine. When I try to edit Coded Arm's health system, it seems to not accept the values. The health bar will constantly blink red, as if it's TRYING to write over the value, but it's not actually doing so. At first, I thought it was a problem with the actual code itself. But then I tried editing ammo, and it seemed to work. (I don't know if you've actually played Coded Arms or not. But, this is how the Health System Looks. (Not to scale) Code:
138/250 ■■■■■■■■■□□□ So, I tried to use the 8-bit Increasement value, which is what Coded Arms looks like it's doing when it changes your health. But when I do that (0xaaaaaaa, with A's as my values.), it has the same effect; The Blinking Red Square. Code (Original): _C Infinite Health _L 0x00784AA0 0x000000FA _L 0x008C140C 0x000000FA Code (New): _C Infinite Health _L 0x00784AA0 0xFAFAFAFA _L 0x008C140C 0xFAFAFAFA EDIT: Also, what's up with CW Cheat causing the Save/Load function to crash all the time? (The GTA Cheat Engine had the same problem.) |
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