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  #1 (permalink)  
Vecchio 5th August 2006, 21:20
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Gir489 è su una strada distinta
Coded Arms(US)

This will be my thread, which I will update constatly with new codes, until I get the whole game hacked. (Levels, Upgrades, Ammo, Health, the whole sha-bang. Which I will label Version: FINAL)

Coded Arms(US):

Version: Pre-β (Pre-Beta)

Codice:
_S ULUS-10019
_G Coded Arms(US)
_C Infinite Ammo
_L 0x113E98A4 0x000003E7
_L 0x113E98A8 0x000003E7
_L 0x113E98AC 0x000003E7
_L 0x113E98B0 0x000003E7
_L 0x113E98B4 0x000003E7
_L 0x113E98B8 0x000003E7
_L 0x113E98BC 0x000003E7
_L 0x113E98C0 0x000003E7
_L 0x113E98C4 0x000003E7
_L 0x113E98C8 0x000003E7
_L 0x113E98CC 0x000003E7
_L 0x113E98D0 0x000003E7
_L 0x113E98D4 0x000003E7
_L 0x113E98D8 0x000003E7
_L 0x113E98DC 0x000003E7
_L 0x113E98E0 0x000003E7
_L 0x113E98E4 0x000003E7
_L 0x113E98E8 0x000003E7
_L 0x113E98F0 0x000003E7
_L 0x113E98F4 0x000003E7
_L 0x113E98F8 0x000003E7
_L 0x113E98FC 0x000003E7
_C Infinite Grenades
_L 0x013E91B4 0x00000064
_L 0x013E91B5 0x00000064
_L 0x013E91B6 0x00000064
_L 0x013E91B7 0x00000064
_L 0x013E91B8 0x00000064
_L 0x013E91BA 0x00000064
_L 0x013E91BB 0x00000064
_L 0x013E91BD 0x00000064
Codice:
#_C Infinite Health <--- Not working.
#_L 0x00784AA0 0x000000FA
#_L 0x008C140C 0x000000FA
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  #2 (permalink)  
Vecchio 5th August 2006, 23:28
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is it possible to add these on the database? will they overwrite the old ones or will they make the database bigger?
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  #3 (permalink)  
Vecchio 6th August 2006, 00:05
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Citazione:
Originalmente inviato da QuickSilverM
is it possible to add these on the database? will they overwrite the old ones or will they make the database bigger?
That's what I want them to do; overwrite them.

But, All they will do is just double the existing code, or it won't let me add it at all.

That's why this is still in Alpha testing.

When I approach Beta mode, which is when I'll have all the ammo codes, and a working health cheat.

Then I'll make a conglomerate code for Ammo for Guns and Explosives.
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  #4 (permalink)  
Vecchio 13th August 2006, 05:02
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I have tried, and tried, and tried. I can NOT get this damn health code to work. This dude needs to make a fucking update already.
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  #5 (permalink)  
Vecchio 13th August 2006, 23:38
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Sorry for taking so long to get this to pre-beta. It took longer than it should have. I've been trying to get used to ArtMoney, and it seems like a really good program.

I'm now working on NR codes.

EDIT: OK, scratch that. NR codes won't work. They keep changing the clips' address when you restart every time. So there's no sure fire way to tell where it's going to be.
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  #6 (permalink)  
Vecchio 16th August 2006, 05:36
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Citazione:
Originalmente inviato da Gir489
EDIT: OK, scratch that. NR codes won't work. They keep changing the clips' address when you restart every time. So there's no sure fire way to tell where it's going to be.
Same thing for the health, ammo, and clips in socom
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  #7 (permalink)  
Vecchio 16th August 2006, 16:58
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Originalmente inviato da MasterQ
Same thing for the health, ammo, and clips in socom
I tried using, what we call in the training realm, as a "Increasing Value", which will detect any change in that address, with that value, and edit it. It's 99% accurate most of the times.

But CWCheat does not seem to support it.
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  #8 (permalink)  
Vecchio 17th September 2006, 02:05
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Citazione:
Originalmente inviato da Gir489 Visualizza messaggio
That's what I want them to do; overwrite them.

But, All they will do is just double the existing code, or it won't let me add it at all.

That's why this is still in Alpha testing.

When I approach Beta mode, which is when I'll have all the ammo codes, and a working health cheat.

Then I'll make a conglomerate code for Ammo for Guns and Explosives.
Until cwcheat can support codes which use a different mem address each time, I'm afraid you're wasting your time. I dl'ed Coded Arms, and tried making some codes, and quickly found out that the adresses change... hence the waste of time. Also, I hated the game... got boring and repetetive quite quickly, IMHO. So I deleted it later that day

Also, I have db access now... so if anyone needs any modifications done, or spots any errors, you can PM me... I'm less busy than Zio
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  #9 (permalink)  
Vecchio 17th September 2006, 08:48
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jungleteck you need to use pointer codes in these cases
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  #10 (permalink)  
Vecchio 14th January 2007, 13:43
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is it possible that the infinite health codes could work now? as seeing other codes which did not work before are working now.
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