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  #21 (permalink)  
Old 13th October 2006, 02:29
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gangstamalu is on a distinguished road
i went to system and arrange it's highlighted yellow and when i x it i tdoesn't do anything.
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  #22 (permalink)  
Old 13th October 2006, 04:23
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It does something, dont worry. Your items should be arranged differently now(it autoarranges, you dont arrange it.). I always have my items arranged the systems way. I dont know if it makes any difference but I didnt have that problem with the durability codes.
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  #23 (permalink)  
Old 13th October 2006, 04:50
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Quote:
Originally Posted by CanisLupus View Post
It does something, dont worry. Your items should be arranged differently now(it autoarranges, you dont arrange it.). I always have my items arranged the systems way. I dont know if it makes any difference but I didnt have that problem with the durability codes.
i used the durability code once and my short sword has been pefect even if the code was turned off.
can u post exatilty how urs look for ur db plez. just the durability codes

edit: how do u get the codes for each slot for durability do u have to look it up then subtarct 4
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Ultima modifica di gangstamalu : 13th October 2006 alle 04:56.
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Old 13th October 2006, 05:26
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Yes, go to the all box and count to the slot the sword you want. Whatever number slot that sword is on, count to on the item slot codes(each line of code on the item slot codes is an individual slot.). So say, the weapon you want is in slot 10, go to the front page down the the item slot codes and count the individual code lines to number 10 which is: 0x006C5616
Now you subtract that by four and get: 0x006C5612. Put that in for the adress. Thats just an example.
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Old 13th October 2006, 21:46
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thaxs worked

so u can only do the codes up to item 16?
thats enough but still.
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Ultima modifica di gangstamalu : 14th October 2006 alle 01:36.
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  #26 (permalink)  
Old 14th October 2006, 04:09
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o.0 No, I just split up the codes. Those are for all the item slots in your stock. Each individual line address(not where the C starts, the actual individual lines of all of them) are each slots. I just bunched them together.
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  #27 (permalink)  
Old 18th October 2006, 01:23
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News: Develouping codes is going to be slow for me and I'm probaly going to rarely show up with any for any game. School is starting to pile more and more work on me so I've barely had time for personal life. Just wanted to let everybody know
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  #28 (permalink)  
Old 9th April 2007, 01:28
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Ok, if there's anybody that still plays this game, which is probably not very many people since it's been out for a while(But it's like the only game I have, so oh well), while I'm pulling my hair out about the item codes(I'm coming very close to being able to do more than change the quantity of an item, soon I think I will be able to put different items in there instead of just increasing the number of items you already have. It's tough but I think I'll accomplish it soon.), I'll share some screens of some novelty codes I found.

I wonder how I got in here :









Oh, these probably show how:




































Ok, now take a look at this one:


Ok, now look at this one and look for a big difference:



Ok, those are some of the codes I've come up with, there are a few others, but they arn't really all that fun, and most of them have to do with the items...hopefully I'll figure out how to set an items identity soon. Anyway, if anybody wants the codes for the those novellty things right there, just tell me and I'll post them. Not sure if anybody would want them so I'm not posting them unless somebody does. Anyway, if anybody has any suggestions for some novelty codes or any code for this game for that matter, just let me know.
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  #29 (permalink)  
Old 9th April 2007, 01:50
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thats pretty cool just how did u figure those out. big diff from bar searching and values changes. i got find were i put that game and go back to start to hack it again.
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  #30 (permalink)  
Old 9th April 2007, 02:26
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Quote:
Originally Posted by gangstamalu View Post
thats pretty cool just how did u figure those out. big diff from bar searching and values changes. i got find were i put that game and go back to start to hack it again.
lol, well you know how in binary 0 is usualy for false and 1 is usualy for true(well, not really binary, more like just programming languages, if 0 returns, the program terminates and 1 is usualy true, etc.), so for stuff like that, that doesn't really have any values, just to see if it's exuecuted or not. Let's say you press triangle and that menu comes up. A 1 is sent to that certain address when you press triangle and the menu pops up. And when the menu is not there, that address is 0 so it stays the way it is, not executed. Anyway, what I basicly did was when the bar things were up while I was talking to people, I'd go search for one, then finish talking to them and search for 0 then talk to them again and search for 1. Then keep on doing that until I could narrow the addresses down as much as I could, so once I found that address I changed it so when I talked to people that bar thing wasn't there. I could do it for the text to but not even the box would pop up when I did that, I couldn't talk to people at all. Anyway, that's sort of what I'm trying to do with the items, search 1 for a certain item then discard it completely and search for 0 and buy the item again to repeat the proccess @.@ Lot's of stuff to do.
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