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  #21 (permalink)  
Vecchio 25th August 2006, 17:17
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Gir489 è su una strada distinta
Yes. It's good to know that someone actually uses my codes. *cough* Coded Arms(US) *cough*.

I added a shit-load from over-night. And I just added 2 more. I think they were the Virus Pistol, and the Plasma Rifle.
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  #22 (permalink)  
Vecchio 1st September 2006, 22:09
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well some games changes adresses someone told me metal gear acid is one of them.
the only solution to this is using pointer codes which starts from a pointer in the ram to the alloched memory and can patch in a ram location relative to it.
but ATM no one used it and i don't know if the implementation is correct and working fine

anyway i'll have a look at coded arms
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  #23 (permalink)  
Vecchio 2nd September 2006, 16:11
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ok i've tried it. and the found values are clearly wrong the first seems to be where the game saves the old value for graphical purposes (and that's why you see the block as red if that's enabled). the second doesn't do anything, but as you can see the values in a dump are correctly patched so i think the game saves it in a different way making a search for the shown value useless.
in the latest devel version of cwcheat i didn't have problem with save loading
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  #24 (permalink)  
Vecchio 7th September 2006, 00:49
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marco9999 è su una strada distinta
so is there a way of getting the codes? or is it random every time it loads?
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  #25 (permalink)  
Vecchio 7th September 2006, 16:46
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Gir489 è su una strada distinta
There is, but he just needs to make a pointer code ability.
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  #26 (permalink)  
Vecchio 7th September 2006, 18:51
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pointer codes are implemented they only need test by someone but they are available on public release since 0.1.0
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  #27 (permalink)  
Vecchio 8th September 2006, 03:04
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Originalmente inviato da weltall Visualizza messaggio
pointer codes are implemented they only need test by someone but they are available on public release since 0.1.0
I don't understand how pointers work in memediting. I've only used them in C++.

I see this:
0x0002nnnn 0xiiiiiiii
*[pointer command] 16-bit write 0x6aaaaaaa 0x0000vvvv

0x0001nnnn 0xiiiiiiii
*[pointer command] 8-bit write 0x6aaaaaaa 0x000000vv 0x0000nnnn
But I don't know what to fill in for A, V, N, and I.
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  #28 (permalink)  
Vecchio 8th September 2006, 03:40
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CanisLupus è su una strada distinta
Yes, I'm confused about pointer codes myself, I'm interested to find out if they will work with the codes I'm having trouble with, so I need to know how to use them
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  #29 (permalink)  
Vecchio 8th September 2006, 04:40
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a = address to load 32-bit base from (25 bit)
v = value to store at base + offset (8/16/32 bit)
n = number of times to point (16 bit)
i = 32-bit offset to add to base (n = 1)

(taken from www.Codemasters-Project.net)
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  #30 (permalink)  
Vecchio 8th September 2006, 17:34
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Gir489 è su una strada distinta
Could someone give me an example? :o
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