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  #31 (permalink)  
Vecchio 27th October 2006, 01:08
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Originalmente inviato da gangstamalu Visualizza messaggio
then would it be possible to load it on gpSP? evey 1 is waiting for a cheat type thing for that.
What version of CWcheat do you have?(The newer ones have homebrew cheat support, just hold R when starting a homebrew application, when the PSP loading thing comes up hold it until the homebrew application comes up)

Edit: Also, Weltall, I pmed Dark_Alex on QJ about it, waiting for a reply
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  #32 (permalink)  
Vecchio 27th October 2006, 03:49
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Originalmente inviato da CanisLupus Visualizza messaggio
What version of CWcheat do you have?(The newer ones have homebrew cheat support, just hold R when starting a homebrew application, when the PSP loading thing comes up hold it until the homebrew application comes up)
i tryed it out it doesn't effect the game the menu loads and dumps can be taken.
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  #33 (permalink)  
Vecchio 27th October 2006, 07:18
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for me it works just fine. i've used the 2.71 version + henc (i don't want to downgrade devhook to make 1.50 work).
just for fun i've tried editing in pokèmon magic dungeon (or whathever it was) the hp and it worked fine (maybe it will be a little slow patching because gpsp uses a lot of resources and has more priority than cwcheat: try frame skipping or manual applying)
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  #34 (permalink)  
Vecchio 27th October 2006, 22:51
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ok will do
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  #35 (permalink)  
Vecchio 28th October 2006, 21:17
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if i got a gameshark code or a codebreaker code would it work on cwcheat?
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  #36 (permalink)  
Vecchio 28th October 2006, 21:25
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they don't exist simple
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  #37 (permalink)  
Vecchio 29th October 2006, 06:20
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Originalmente inviato da gangstamalu Visualizza messaggio
if i got a gameshark code or a codebreaker code would it work on cwcheat?
No, most likely not because CWcheat uses raw formatted codes. Gameshark, Action Replay, and Codebreaker have their own codes for a reason. Otherwise, there wouldnt be different companies if they all used the same format. They use different formats because some might be able to do more then others, or some are more compressed then others, but one of the main things is to protect there codes from people editing them and using them on different cheat applications. But that reason failed because their formats were cracked and cryptors were made to convert them. Anyway, not only that, but CWcheat pretty much edits whats in the ram so it has to edit the actual homebrew running within it, so most likely the addresses will not be the same as they would be when using Gameshark, Action Replay, and Codebreaker. You'll have to find the codes yourself.
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  #38 (permalink)  
Vecchio 29th October 2006, 08:40
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no i don't load anything cwcheat is in kernel area just like the firmware files so it doesn't touch position in user ram area
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  #39 (permalink)  
Vecchio 29th October 2006, 18:26
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Oh, then where are the game addresses held?
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  #40 (permalink)  
Vecchio 29th October 2006, 20:58
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in the user area which starts at 0×08000000 (cwcheat just sums at the adresses that value so if an ipotetic cheat device (because cwcheat and cm are the only working in dh and cheat hacker is old and there isn't anything else) uses the real adress starting (so with 0×08000000 summed) you will only need to subtract it have a look here http://wiki.ps2dev.org/psp:memory_map
cwcheat is in kernel 1 partition (prx and some things) kernel 3 volatile ram for db config loading and kernel 2 for loaded codes
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