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Wow, didnt even know there was a revision E. Im new to this program. And so far its really good. A little complicated at first, but once I had an idea what I was doing it's much easier.
One more question. When I was using rev-b, the code had to be entered like this: _L 0x1106EF58 0x0000967F\ and now with rev-e it can be entered normally like this: _L 8006EF58 967F Is that right? |
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yeah...you can use normal codes...no need to convert and stuff...and...to help a bit: Official Codebreaker/Gameshark/ActionReplay codes cmgsccc.com AWESOME site with custom codes made by fans... thegshi.org
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My folders are set up as they are in the rev-e download.
MS_ROOT --SEPLUGINS -----CWCHEAT ---------MC ---------cheatpops.db -----cwcheatpops.prx -----conf.bin -----pops.txt REV-B had a dh folder which im assuming was devhook? This is where the CHEAT.DB went. When you first open the rev-e download theres a file called: cwcheatpops-cwcheatformat.prx What is this file for? Any help is apprciated.... Ultima modifica di ninjatrigg : 4th January 2007 alle ore 03:56. Motivo: I figured it out, I labeled the game as SLUS instead of SCUS |
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This is a new version of cwcheat for pops which finally enables again usb support in pops.
Usb was missing because usb.prx is missing from the reboot process of the pops mode so if you tried to load a cwcheat (or another prx) with usb imports you couldn't get it to load (it was discarded by the kernel). So in this version i'm offering two more builds with usb support enabled and a readme which explains you how to load usb.prx into your psp in pops mode (i couldn't add usb.prx to the archive for two reason first of all it's different for every psp and second it's illegal distribuiting it) anyway except this new function there were various fix to reported problems, a new id identifier function, complete support to 303OE also with mc working and with more error reporting and finally a suggestion: put cwcheat bus/cpu mhz to 0 (which is now the default) because the sony psx emulator has a sort of dynamic overclocking which can't work if you set a cpu/bus frequence and with 0 set in cwcheat it's clock management functions are disabled. Enjoy :Jump: http://cwcheat.zioale.it/CWCHEAT_016...OPS-MC-PSX.RAR Codice:
0.1.6 REV. F for 3.03OE/POPS -reworked the id loading function now it *should* work in any case -now if selected 0 as cpu/bus mhz the clock isn't set and it's left to the sony emulator (SUGGESTED!) -fixed memory card functions to work on 3.03 Emulator -NOW USB SUPPORT IS AVAILABLE IN CWCHEAT (READ THE USB SUPPORT README) -added a little faq in english -fixed the db save functions -now the mc loader/saver shows more information and shows if the operation went fine -other things here and there |
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i guess its a good fix for know could be fixed in later realses i guess
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PSP 4.01 M33-3 CWCheat Version:0.2.2 Rev. C If I helped you Up the Rep . THANKS AND PEACE! |
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This is a new version of cwcheat for 303OE which now since a lot of revision has again the build for psp games and adds new functions (gme support, some xploder codes, brightness saving ect) and some fixes. plus it's available a build which loads the database in a different area so games like socom which crashed on bootup should work fine again (cwcheat-gamecompatibility.prx)
enjoy ![]() http://cwcheat.zioale.it/CWCHEAT_016...-POPS-GAME.RAR 0.1.6 REV. G for 3.03OE/ALL -fixed the code type D1 there was a little bug [POPS] -brightness reworked a bit now it should be more responsive [ALL] -brightness is now saved and loaded from file 0 = disabled 1 = 25% 2 = 50% 3 = 75% 4 = 100% [ALL] -fixed a little glitch in the id reading function which made cwcheat show om or rom when the executable was named PSX.EXE. Now PSXEXE is showed [POPS] -added xploder code types 90, 70 and 00 [POPS] -now it's possible to read gme memorycard (no save support ATM) press R to exchange gme<->mcr [POPS] -added a build which loads codes from the kernel partition you can use that as a temporary fix for games which have problems with the volatile partition (like socom and nfs)[GAME] -added back support for 302OE emulator memory cards now it's automatically detected if it's the 303OE emulator or the 302OE one -prx for psp games is updated to latest functions [GAME] -added 32bit search support for builds with GS/AR support: the output code will be a two line code [POPS] -All was moved to ms0:/seplugins/cwcheat/ so the dh folder isn't needed anymore [ALL] -battery temperature is now showed [ALL] -other things [ALL] |
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revision g..still got problems???
i am running 3.03 oe and i am having many problems loading cw cheats with socom.
i am using the eu umd socom and this new g version is giving the same probs as the last.. i have had to rename the db to 1 to get them to load, and when i apply the cheats the game crashes online, and offline they are there but do not work?? i have deleted the db and just put in some codes off another thread in here of gangstas for the eu socom, they show up and load without renaming the db to 1, and no crash, but the cheats dont work either??? is it cw or the codes or what? im sick to death of getting my ass kicked online, any help would be great.... im a noob female so go easy on me.....lol |
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Citazione:
if the cheats doesn't work most probably it's just them the db has quite a number of bad cheats |