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  #71 (permalink)  
Vecchio 22nd December 2006, 12:51
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marco9999 è su una strada distinta
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Originalmente inviato da Bad Andy Visualizza messaggio
CWCHEAT does not seem to work with the new 3.02OE-A by Dark_Alex. I tried using it the same way as with SE-C (by putting it in the seplugins folder), but it doesn't seem to work.

I tried it with MGS PO, but it locks up as soon as it starts loading.

Hopefully a solution can be found.
Some of it will have to be re-written from the source code as 2.80-3.XX uses different techniques from 1.00-2.71 as currently written

This is what i think... as i heard of it in irshell talk

Ultima modifica di marco9999 : 22nd December 2006 alle ore 12:51. Motivo: Spelling
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  #72 (permalink)  
Vecchio 22nd December 2006, 18:07
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masterfate è su una strada distinta
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Originalmente inviato da marco9999 Visualizza messaggio
Some of it will have to be re-written from the source code as 2.80-3.XX uses different techniques from 1.00-2.71 as currently written

This is what i think... as i heard of it in irshell talk
Thats funny cause im using it with my 3.02-OE right now. Works perfectly fine. Put the game.txt vsh.txt and the prx in SEPLUGINS folder and enable just the game.txt in the plugin options from recovery mode.
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  #73 (permalink)  
Vecchio 23rd December 2006, 01:12
CWCheat English Section Moderator
 
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gangstamalu è su una strada distinta
**PSPShark** CWCHEAT beta

i saw it on pspupdates wtf

__________________
PSP 4.01 M33-3 CWCheat Version:0.2.2 Rev. C
If I helped you Up the Rep . THANKS AND PEACE!
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  #74 (permalink)  
Vecchio 23rd December 2006, 09:31
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marco9999 è su una strada distinta
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Originalmente inviato da masterfate Visualizza messaggio
Thats funny cause im using it with my 3.02-OE right now. Works perfectly fine. Put the game.txt vsh.txt and the prx in SEPLUGINS folder and enable just the game.txt in the plugin options from recovery mode.
is that devhook .51 version? i just realised that there was one :S i had been using .50 with 3.01...

well... i dont think the normal cwcheat without dev .5X will work
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  #75 (permalink)  
Vecchio 23rd December 2006, 09:32
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no it's just a try to endorse something not mine to me i have nothing to do with that.
for 302OE the first devhook 0.51+ beta work fine. but anyway:
Well as Dark Alex 302 OE firmware was released here it is a version made for it.
All functions works fine and it's a lot more stable than devhook (so it wasn't firmware fault...)
anyway here it is enjoy:
http://cwcheat.zioale.it/CWCHEAT_0_1...r_da_302OE.RAR

some things i want to clarify:
those games which crashes are caused most probably by the use of volatile memory: to resolve this i need to remake the db loading function to read the db not completely then as a temporary work around you can do one of these.
1-press L while loading your game. this will disable completely cwcheat and your game will work fine
2-if you only want to use the other functions of cwcheat (not cheating) then you can remove the db or put it as cheat1.db so you will be able to load it when not required
3-do a little db with only the problematic games and put the big db as cheat1.db and load it from menu when required and you aren't using problematic problems.
I hope to get this fixed for 0.1.7 BETA1

Then if you report a problem please tell me exactly how it happens. what are you doing, the game code, how did you install cwcheat and so on. thanks.

as for peoples putting codes in the main db i'd like to ask that they be carefull to input the things correctly without _L _S _C ect.
PSP Code (like ULJS/ULUS ecc..) => is the game id showed in the upper left part of screen in the cwcheat menu it must be complete in UPPERCASE and without spaces
Game Title => the game name not for example codelines (yes i've got them there :S)
Cheat Description => the name of the cheat
for adress and value don't delete the zeroes when you don't use the line plus please mantain the correct format for cwcheat which is hexdecimal 8 numbers and the command number as the first number in the address (for most codes)
and finally don't misuse the enabled ? if the code is a must to work then enable it else leave it disabled because enabling it will annoy users
thanks


Codice:
cwcheat for Dark Alex 3.02 OE - A custum firmware.
this is a cwcheat built to work fine with 3.02OE without the presence
of devhook and with all function intact. 

it has all the function of cwcheat 0.1.6.
this means that you can:
-cheat in your games (the db and the config are loaded from ms0,
 if you don't have them it will still work only it will go for default
 config and you will have an "empty" db)
-CHANGE THE CPU CLOCK IN GAME WHEN YOU WANT IT WITHOUT REFLASHING EVERYTIME!!
 this means that you can put a default cpu/bus clock that will be set when
 loading in the config file (change the cpu clock in the menu and save the
 config in the config menu) but also you will be able to change in every moment
 and without touching the flash the cpu/bus frequence!!
-use remapsp to change the annoying buttons of some games
-my screenshootbmp mod which uses volatile ram to do the screenshoot stopping the
 game for less than one sec!
-standard screenshoot version
-brightness changer which uses the screen button (what you use to change brightness normaly)
 it works up to the 4^ level

-------------------------------------------------------------
INSTALLATION/MANUAL/EASY
-------------------------------------------------------------

1-copy the folders under MS_ROOT in your memory stick ROOT (which is the main folder not the PSP folder)
2-power up your psp while pressing R
3-go to advanced -> Advanced configuration
4-Enable by pressing X on Plain modules in UMD/ISO
5-select back for two times
6-Select plugins
7-Press X over cwcheat.prx [GAME] it will say ENABLED
8-exit recovery and enjoy

-------------------------------------------------------------
INSTALLATION/MANUAL/IF YOU HAVE MORE MODULES ALREADY INSTALLED
-------------------------------------------------------------

1-copy the dh folder to have the db and remapsp files installed in the root folder
2-go to seplugins folder and copy cwcheat.prx there
3-open game.txt with a text editor and add this line: ms0:/seplugins/cwcheat.prx
4-power up your psp while pressing R
5-go to advanced -> Advanced configuration
6-Enable by pressing X on Plain modules in UMD/ISO
7-select back for two times
8-Select plugins
9-Press X over cwcheat.prx [GAME] it will say ENABLED
10-exit recovery and enjoy


------------------------------------------------------------
CHANGES
------------------------------------------------------------
0.1.6 REV. B for 3.02OE
-removed devhook connections again (lol)
-removed the installer which is not necessary
-repacked to be adeguated to install on 3.02OE
0.1.6 REV. B for devhook 0.51+ w/3.x FINAL
-included a new installer for windows (.net) which installs automatically cwcheat and if required the database
-readded the menu opening delay
-rehooked clock functions to devhook
-added cpu clock 300mhz, bus clock 150mhz
-now devhook version is showed again
0.1.6 REV. B for devhook 0.51+ w/3.x BETA
-changed disc0:/ to isofs:/ because accessing disc0: provoched an instant crash when booting up the game
 ($ony protection?)
0.1.6 REV. B for devhook 0.50 w/2.8x
-removed the function which wait for the second set by the user before opening the menu
 because it isn't available anymore in kernel mode
0.1.6 REV. B for 2.71SE
-now it's possible to use both the screenshoot version (the high speed/less compatible,
 and the high compatible/slower version) just by changing the options in the config submenu
 NOTE: the high compatible version is default
-now it's possible to change the brightness by using the screen button (what's used normally
 to change brightness) and put the screen at 0% -> 25% -> 50% -> 75% -> 100% brightness
 NOTE: this is disabled as default so if you want it you must enable it under the config menu
0.1.6 REV. A for 2.71SE
-now the screenshoot function can work in two ways (the faster custum mode,
 and the more compatible mode from the screenshoot prx from nekokabu)
-for this version the screenshoot function is locked to the compatibility mode
 it will be setupable in a next version
-the clock is now changed when exiting cwcheat menu (it should fix games like burnout
 locking up cwcheat when changing clock sometimes)
-changed the installer with the coldbird one
0.1.6 for 2.71SE
-First port release, removed devhook dependencies, added builtin clock changing
-------------------------------------------------------------

cwcheat will be loaded everytime you load an iso or an umd either with UMD and NOUMD mode.
now you will need only to copy a cwcheat.lng (if you aren't an english speaker) in the ms0:/dh/
from the LANGUAGES folder
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  #76 (permalink)  
Vecchio 23rd December 2006, 11:10
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masterfate è su una strada distinta
The method I posted works fine. I have played all my games with it and used codes and havent had a single problem. I just think other people were setting it up wrong.
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  #77 (permalink)  
Vecchio 24th December 2006, 02:24
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marco9999 è su una strada distinta
like me
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  #78 (permalink)  
Vecchio 25th December 2006, 22:37
L'avatar di weltall
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weltall è su una strada distinta
and now play psx games on your psp with cheats which can be adapted from psx codes in one second
http://cwcheat.zioale.it/CWCHEAT_016...E-POPS-PSX.RAR
enjoy there is also a guide to convert the most frequent psx cheat type
remember that you need 302OE to use t his
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  #79 (permalink)  
Vecchio 26th December 2006, 03:44
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Chapi è su una strada distinta
Good work.

Will you make a db file for this to?
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  #80 (permalink)  
Vecchio 26th December 2006, 04:58
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marco9999 è su una strada distinta
im doing some crash 1 codes... pal version
really easy

also... how do we enter them in the database?

Ultima modifica di marco9999 : 26th December 2006 alle ore 07:03.
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