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  #1 (permalink)  
Old 27th October 2006, 19:23
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CWCHEAT 0.1.6 RELEASED

[UPDATE]
now it's available a version for 2.71SEB with all the functions intact

And here we are with a new version of cwcheat since the last release
This version adds a lot of new functions:
-added screenshoot support: it's a custum one which has some changes in it's behaviour and it's faster (stops the game for less than 1 sec)
-added some new cheat search functions like diff by (number) than before and ram area to be searched
-a new cheat editing menu
-corrected a buffer overflow exploit
-added new code types
-now the menus doesn't flicker anymore
-a lot more
these controls could be usefull:
cheat editing menu
R changes column (adress, hex value, dec value), L changes codelines, X saves, O aborts
Fixed and diff search mode:
you can set the area in ram to be searched by pressing R and in the diff search still with R you can have access to the entering form to set the value for the diff by search (new value = old value +/- selected value)
finally the text editor opens a file up to 1mb with the name text.txt put in the root folder and you can scrool up and down with the DPAD
Alcuni controlli che potrebbero interessare:
nella schermata di editing dei trucchi R sposta tra le colonne (indirizzo, hex value, dec value), L tra le linee di codice, X salva, O annulla.
per il fixed value search e diff search premendo R è possibile accedere alla selezione degli intervalli di ricerca e alla selezione di un valore di cui cercare la differenza (nuovo valore = valore vecchio+valore inserito)
infine il nuovo text editor che può aprire file fino a 1mb apre un file di nome text.txt dalla root della ms e permette di scrollare su e giu il file con il DPAD
DOWNLOAD
DOWNLOAD FOR 2.71SEB
DOWNLOAD FOR DH 0.51


enjoy



Code:
0.1.6 RELEASE
[CORE PRX]
-No more screen flickering and real time update of data in the main menu
-fixed that graphic glitch appearing when putting out and in the ms
-cleaned up the menus of useless clear screen and print calls
-added support for 8bit and 16bit multiadress write
 it's the same as 32bit multi write but with a 0x8 in the place of 0x4
 and a 0x1 for 16bit and 0x0 for 8bit in front of the value entry (d)
 32bit
 0x4aaaaaaa 0xxxxxyyyy
 0xdddddddd 0x00000000
 16bit
 0x8aaaaaaa 0xxxxxyyyy
 0x1000dddd 0x00000000
 8bit
 0x8aaaaaaa 0xxxxxyyyy
 0x000000dd 0x00000000
-string optimizations
-support to select search intervals in the fixed value and diff search
-now swap buttons option is saved and loaded
-fixed a string were X was still showed even if the buttons were swapped
-fixed a bug which could lock up remaPSP if you tried loading macros (thanks to BAC for reporting this)
-now the screen is cleared before exiting the menu (usefull when cheating some tiff apps like tetris which keeped
 cwcheat menu in background and was a bit annoying, plus it can help avoiding games which shows cwcheat menu till
 they refresh the screen)
-added greather/less by than before in the diff search with R you can navigate the entry for the value
-now the db is loaded in the volatile partition (thanks to tyranid for unlocking it) so it can be up to 4mb (in teory)
-added screenshoot support: this is a custum implementation based on nekokabu sources which locks the game only
 for much less than a second. It proved to work fine everywere except in the browser with the menu opened.
 plus you can costumize the button for it (also this uses the volatile ram area)
-now when using the clear background function the screen is cleared also in those games which didn't permit to do it
 (eg: burnout)
-fixed a bug which could prevent you to go left while entering hex values in the fixed value search and cheat modify menu
-optimized a bit the code of the value insert dialogs
-the screenshoot button can be changed and saved to config file (NOTE: if you don't set any button it's disabled)
-cheat modification dialog has been redesigned (thanks to Haruyuki for the idea on how to change it), now all
 the codelines are showed contemporanely and with their adress, value in hex and value in decimal
 R changes COLUMS (address, hex value, dec value) L changes ROWS (codelines), X saves the modifications, O aborts them
 and DPAD just like before moves in the number and changes it
-fixed a buffer overflow which made remapsp auto enabling if the game name in the db was bigger than 30 chars
-now the game name can be up to 36 chars
-reworked the text reader: it can open files up to 1mb and scrool them up and down. it still requires some functions
 and the up botton requires some checks, but it works fine 
-fixes here and there and optimizations
     [INSTALLER]
-added support to DLX
-updated version
     [DB DOWNLOADER]
-updated version
     [PACKAGE]
-added german translation by Martek, spanish by Lezek and portogues by Coimbra.
-added translation utilities by Martek
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Old 29th October 2006, 06:26
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Nice releases!

Oh, I have yet to recieve a reply from Dark_Alex about the prx loading on 2.71 SE. But the QJ forums were going through some changes, so maybe my message didnt send. Anyway, there's a new article that came up on qj. It's about overclocking 2.71 SE-B. It uses a extra prx and pspbtcnf_game.txt like devhook, so maybe it doesnt need prx loading? Here's the article: http://pspupdates.qj.net/Dark-Alex-S...g/49/aid/70970

Is it too complicated? Or do you just not want to risk it because of the chance of bricking from actual flashing of the psp?(And if thats the case, I'm willing to test for you)
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Old 29th October 2006, 08:38
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as i've already said loading before init is usefull only for those pieces of crap like that overclocker scratch that cf it will be useless in one month (new firmwares)
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Old 29th October 2006, 18:05
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Oh, well, I guess I'll have to wait for the prx loading if one is featured, and just use devhook until then. Hmmm...I wonder if emulating the 150f on devhook would actualy emulate the 2.71SE flash...probaly would most likely get a crash though, but it doesnt hurt to experiment, unless your flashing your psp, then you have to be carefull. Well, I'll go check these features out. The screenshot sounds espeacily nice, only stops the game for under a second, pretty good work *thumbs up*
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Old 29th October 2006, 21:00
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just use the included devhook and load it from 2.71 mode it will load 2.71F and there you can load cwcheat and whathever you want (no no umd, iso loading from game and so on: just like 2.71MS from flash)
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Old 30th October 2006, 04:34
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Quote:
Originally Posted by weltall View Post
just use the included devhook and load it from 2.71 mode it will load 2.71F and there you can load cwcheat and whathever you want (no no umd, iso loading from game and so on: just like 2.71MS from flash)
Oh, thanks, I didnt pay attention to the 2.71 version, I'm dense
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Old 31st October 2006, 00:50
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woooooooooo i've got it to load in 2.71SE B' with umd and no umd mode without devhook at all DDDDDDDDD i can do screenshoot use remapsp change mhz in other words ALL!!!
i will release this tomorrow
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Old 31st October 2006, 03:33
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Quote:
Originally Posted by weltall View Post
woooooooooo i've got it to load in 2.71SE B' with umd and no umd mode without devhook at all DDDDDDDDD i can do screenshoot use remapsp change mhz in other words ALL!!!
i will release this tomorrow
Woohooo!! You're the man weltall! *thumbs up*
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Old 31st October 2006, 22:02
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nice job
wow i was play'n with that yesterday but bricked my psp twice but just did recovery mode
__________________
PSP 3.90 M33-3 CWCheat Version:0.2.2 Rev. B
If I helped you Up the Rep . THANKS AND PEACE!
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Old 31st October 2006, 23:14
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How did you brick your psp? Did you screw up the txt thing? Or put in a bad prx? Or take out an important one? I want to know just in case I ever brick my psp and have to do recovery. Because I dont see a feature that lets you like replace important files in the flash if you ever brick, or start an update to fix it.
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