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PS3 Firmware Module Dump
ragazzi forse ci siamo
![]() ![]() ![]() stanno smanettando il firmware 1.80 leggete qua e visitate questi link![]() preso da ps3news Update #4: OK, it's getting a bit lengthy here but we'll see where this leads before starting a new Site News post. Today at PS3Dev.PS3News.com Dev'er HanSooloo has shared a preliminary PS3 NAND Analysis along with the following: Samsung NAND Access, NAND Bandmap, and flashmgr-0.2.0.tar.gz for those interested. NOTE: Minutes after his post, he found a bug and has updated the files with the fixed revisions available HERE. In other PS3 news today, we are pleased to have run across an anonymous PS3 $DK Docs leak- VERY useful for Dev'ers wishing to learn from! Needless to say, we can't post the files here as they belong to $CE, however, we can share with the public a PS3 $DK Doc FileList for those curious of the leak's contents. Update #3: More NiCE news- PS3 Devs read on: Tonight at PS3Dev.PS3News.com resident Dev'er HanSooloo has shared with everyone the PS3 Firmware Table of Contents Revealed along with the Module Names and Their Address and Lengths! To non-Devs this may seem confusing, but rest assured it's BOTH a PS3 scene first and definite PROGRESS!! Cheers to HanSooloo along with all of the PS3 Devs who assisted him with this excellentaccomplishment!! ![]() Update #2: H3R3T1C has now started an Unpacked PS3UPDAT.PUP findings thread for those interested in sharing their findings while examining the PS3 v1.80 Debug Firmware. Update: The PS3 v1.80 Debug Firmware is now publically released and available from our PS3 Downloads section. For those curious, no, it will NOT currently install on a retail PS3 console. Resident PS3 Dev'er StrontiumDog has confirmed this for us by attempting it on his own retail PS3- and although it will cause no damage, it will give the following error before the installation completes: The data type is not supported. (8002F029) On a brighter note, work is already underway examining the PS3 Debug v1.80 Firmware, and thus far subdub has shared with us on iRC EFnet #PS3News the following from the packed file: "I see first difference @ 0x17... 14 EA for normal Firmware and 14 EB for Debug." Only time will tell where this leads... but here is to hoping for some more $CE leaks soon, and a PS3 $DK would be handy too. Enjoy all! As hinted last night in my Blog, several PS3 Debug (also referred to as TEST) Firmware versions have recently been leaked, and tonight we are kicking things off in sharing the latest PS3 v1.80 Debug Firmware with the PS3 community courtesy of a very NiCE but anonymous source! For those wondering, PS3 Debug Firmware allows game testers/reviewers to run both unsigned code and PS3 game images burned to Blu-ray Disc from a PS3 Debug/TEST machine. Please NOTE that at this time it is still being examined by resident PS3 Dev'ers, and end-users should NOT (under any circumstances) attempt to install it in a retail PS3 console or you will likely end up with a $600 paperweight! More details to come shortly along with the release... stay tuned folks! ![]() ![]() ![]() ![]() ![]() ![]() per chi conosce l'inglese è pregato di spiegarlo in italiano Ultima modifica di sebi.gt : 6th June 2007 alle 07:29. |
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Quote:
GRAZIE ![]() ![]() |
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quotone a tonyNOS
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Play Station 2 shcp 50004 v9 + Origa2 (Mod by Me) + Hard Disk Maxtor 250Gb PSP Value Pack 3.40 OE + 2 MS Pro Duo Sony High Speed 2GB Solo due cose sono infinite: l'universo e la stupidità umana e non sono sicuro della prima. A. Einstein |
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Secondo me serve a poco... al massimo può aiutare a comprendere comè strutturato il FW... nulla di più... e questo perchè è stata la stessa sony a rilasciarlo
(sicuro al 100%)
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-- Nintendo Wii [PAL-EUR] -> Nulla -- -- Sony PSP-1001K [NTSC-USA] -> 3.71 M33-2 -> Memory Stick PRO-Duo 4 GB -- -- Sony PS2-v5 [PAL-EUR] -> Non ho voglia di smontare l'adattore ethernet e vedere il modello -> HDD Maxtor 120 GB -- -- 2 Sony PS3 60 GB [NTSC-JAP] + Memory Stick 30 MB -> 1.93-> Linux... Soon -- -- 1 Sony PS3 60 GB [PAL-EUR] [Venduta Q_Q] |
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Ora aggiorno io da PS3news.....
![]() :Update: HanSooloo has now updated/clarified his previous PS3 NAND Analysis which can be found HERE. Just when [COLOR=#FFCC00 ! important][COLOR=#FFCC00 ! important]PS3[/color][/color] Devs didn't think it could get much better than the recent PS3 $DK Docs and PS3 Debug Firmware leaks, today we are pleased to report that both budding developers and reverse-engineer specialists no longer have to wait... according to a VERY NiCE but anonymous source, the complete PS3 $DK has now been leaked!! ![]() Before we go on it's important to note that we are only reporting news of the leak itself, and anyone asking/requesting any of the related files will have their account terminated without warning. It is illegal to possess and/or distribute the contents unless you are a licensed developer (in which case you can obtain it directly from $ony). With that being stated, those interested can view the v1.60 PS3 $DK Complete FileList (Size: contains 941 directories; 5,551 files; 464,400,960 bytes). Also, in a brief NOTE of interest thus far: the PS3 creates a FAT system partition for temporary storage... and also below are a few areas resident PS3 Devs are currently focusing on within the $DK: · Compiling and running code via 'acquired' Dev hardware · Gaining a better understanding how the [COLOR=#FFCC00 ! important][COLOR=#FFCC00 ! important]PS3 [COLOR=#FFCC00 ! important]console[/color][/color][/color] works · Encrypting our own Debug executables (make_fself: essentially normal PS3 ELF -> PS3 SELF [secure/crypted]) on Dev boxes · Identifying and examining $CE calls/functions- this will lead to the creation of a "free" PS3$DK as it did with PS2 (inside joke: simply remove "sce_" flags and it's legal!) · Through disassembly, sort the exact ELF->SELF method; extract Debug encryption keys · PS3 Cell File System: In this v1.60 $DK, mkfs.self (CELL FS format utility) comparison VS from v0.50-v0.80 $DK mkfs.elf (which weren't encrypted, so can be ran and disassembled) · Make and store games on a Dev box via $DK.. including signing them for Dev machines · PSX(PS1)/PS2 region settings; future region switching shouldn't be difficult based on a preliminary examination · Other areas of peak interest thus far: Cell_HW_Doc-xxx.zip and iRSX-HW_Doc-xxx.zip (hardware documentation packages) · A LOT more- the above is from an extremely brief peek only Finally, for non-Devs even some of the related tools seem interesting as well: Quote: PS3_CP_Update-150_004.zip Reference Tool CP update file PS3_SDK_SampleData-160_008.zip Sample Data PS3_Toolchain-Win_160_008.zip gcc/gdb Windows PS3_Toolchain-Linux_160_008.zip gcc/gdb [COLOR=#FFCC00 ! important][COLOR=#FFCC00 ! important]Linux[/color][/color] PS3_SDKDoc-160_01-Latest-x.zip Documents PS3_Generator-115.zip Disc Image Generator PS3_Eclipse_Plugins-150_004.zip Eclipse Plugins PS3_PA_150_004.zip Performance Analyzer Tools PS3_at3tool-2000.zip at3tool PAMF_Tools-100.zip PAMF Tools MultiStream_Tools-135.zip MultiStream Tools SEdit-1200.zip SEdit VAGconverter-1.0.zip VAG Converter Once again, HUGE THANKS to the kind anonymous soul who has passed along this VERY cool PS3 $DK leak information! Hopefully in the near future it will bring about many interesting PS3 developments... with the obvious goal being a fully functional "Hello World" PS3! ![]() |
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