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  #1 (permalink)  
Vecchio 8th November 2007, 08:54
L'avatar di Diabl0
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ICONA NEWS PS3 Ma guarda guarda.. ora programmare su PS3 e' divertente....

Dopo la notizia di ieri ove i ragazzi si Infinity Ward hanno dichiarato che programmare su Playstation 3 non e' affatto difficile , ecco che un' altra Software House scende in campo a favore del monolite Nero.
Stiamo parlando di IO Interactive, di EIDOS Software, i quali hanno dichiarato che sviluppare per 360 e' come sviluppare su PC, e' alquanto semplice e quindi i risultati sono per lo piu' sempre buoni, parlando della PS3 ammettono che e' il loro primo lavoro e che come ovvio, essendo un nuovo Hardware, c'e solo la necessita' di capire come "muoversi", ma hanno dichiararo che il loro ultimo lavoro Kane & Linch, e' identico sia su 360 che su PS3 e che lavorare su PS3 e' davvero divertente perche' ha un potenziale ENORME e sono sicuri che se ben sfruttata questa console potra' solo regalare giochi MAI visti prima perche' ha delle capacita' incredibili.


Citazione:
IO Software ha scritto:
The Xbox and the PC are very similar. They are just two very powerful CPUs and you can make it through your threads and be sure that it's going to run reasonably OK. The PS3 doesn't have many general purpose CPUs like a multi core system has on the PC side. It has a CELL processor which is itself a pretty powerful processor, but if you're really going to get something out of it you're going to have to utilise the SPUs on it, which are small special purpose units that you write little programs for doing whatever you need to get done.
"Those are not just standard threads that you just spawn like you do on a PC. You have to really think it through and identify areas in your game that will benefit from this and isolate that code and make the cuts so you can transfer the minimal amount of data to and from those units and get the most processing power out of them."
He added: "It's a very different approach. The code ends up being rather different than it is on the Xbox and the PC. You can start with something that's pretty much the same and then you try to run it on the PS3 and it doesn't run very well. Then you start to optimise it and optimise it and you get further away from where you started but you really start to unlock some of the potential of the PS3."
"Well obviously it's something that requires a bit of resources and special effort, which costs money", he said. "But on the other hand it's something that I think most developers are rather keen on getting into because it's a new fresh system and it's an interesting architecture. Development wise it's fun. It brings back a lot of memories from college and university. In many ways it's a fun architecture to work on but definitely one that's also going to cost you some money because you need to write special purpose code for it."
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  #2 (permalink)  
Vecchio 8th November 2007, 09:01
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Ecco la news di IW:

Infinity Ward, forti del successo di Call of Duty 4, hanno recentemente dichiarato che loro non hanno trovato i "famosi" problemi nello sviluppare su Playstation 3, ovviamente come tutti i nuovi Hardware c'e bisogno di capire la struttura , ma non sono assolutamente d'accordo con le dichiarazioni di altri ove veniva data come "scusa" la difficolta' di programmazione perche' cosi' non e'.
A loro dire programmare su Playstation 3 e' semplicemnte diverso da Xbox 360, ma questo non vuol dire che il risultato deve essere diverso, anzi con Call of Duty 4 sembrano averlo dimostrato alla grande !


Citazione:
Infinity Ward ha scritto:
While some developers have had issues wrapping up titles in time for their planned release dates, specifically on PS3, Collier touted Infinity Ward’s platform-agnostic development approach as reason for successfully delivering COD4 on time on multiple platforms.
“There’s obviously some problem with all the delays we’re witnessing. I think it’s just down to allocation of resources. I think maybe people feel that they’re resource strapped and feel a little bit more comfortable working on the Xbox 360 as it’s been out a little longer [than the PS3].”
“We haven’t had any problems [with PS3] and that’s probably because of our development philosophy. We develop content-agnostic so we don’t have a lead platform. We have a team working on each of the different versions and everyone else forms a team who makes the content platform agnostic.”
__________________
-PS2 Silver PAL SCPH-50004a (V10) + DMS4Pro e ToxicOS0.41 by WalterPS2 + HD MAXTOR 120Gb + 2NA + newNAD + Multitap Sony + 4Joypad Sony + 6MC Sony + EyeToyCam + MAXDrive + LinuxPS2
-PS3 40Gb FW2.10 + Ubuntu7.10 + Tastiera Datel + MouseUSB & CuffieSlim Logitech + PSEye
-X360 Pro + QuickChargeKit + Cavo 5 OutCable Xtender + 3ControllerWireless + XenoTopGear + WindowsMediaCenter + CuffieWireless + 2Cuffie Microsoft
-TV Widescreen 16:9 Sony KV-28FX68 + Samsung Synchmaster 2032MW 20''
-PSP Slim ICE CF3.80 M33-2 + MS Duo 2Gb + Caricatore da Auto + Cuffie Logitech PlayGear MOD
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