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Winning Eleven / PES Forum Forum dedicato alla mitica serie di Winning Eleven (Pro Evolution Soccer in Europa). Potete parlare qua delle patch uscite o che usciranno, di tattiche di gioco, savegame, replay e quant'altro di attinente al gioco.


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  #1 (permalink)  
Vecchio 22nd March 2006, 20:30
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garo81 è su una strada distinta
WE9 liveware & we10

we9 va in pensione anticipata è gia uscito il liveware evolution
http://www.play-asia.com/paOS-13-71-...n-70-19lu.html



ma non è tutto qui sta per uscire we 10:


"Année de coupe du monde oblige, il semblerait que Konami ait choisi d'avancer de quelques mois la sortie du prochain Winning Eleven, nom des versions japonaises de Pro Evolution Soccer. Certains revendeurs nippons ont en effet listé la sortie de World Soccer Winning Eleven 10 pour le 27 avril prochain sur PS2, et connaissant leur exactitude redoutable, il y a fort à parier que la date finale soit exacte, ou guère éloignée. On rappelle que les trois précédents millésimes étaient tous sortis au début du mois d'août. Cette avance expliquerait également l'absence cette saison de la traditionnelle version Final Evolution / International du printemps, au profit d'une réédition de Winning Eleven 9 vendue moins chère, Winning Eleven 9 Bonus Pack. Wait and see."

Fonte....gamekult.com




"Anno di coppa del mondo obbliga, sembra che konami a scelto di anticipare di qualche mese l'uscita del prossimo WE, nome della versione jappo del PES, Certi Rivenditori nipponici hanno in effetti listato l'uscita di we 10 per il 27 aprile prossimo su ps2, e conoscendo le loro attitudini da temere c'è da scommettere che la data finale sia esatta o non lontana. Si ricorda che i tre precedenti millesimi erano usciti tutti all'inizio del mese di agosto. Questo anticipo spiegherebbe anche l'assenza questa stagione della tradizionale versione Finale Evoluzione / Internazionale della primavera, al profitto di una riedizione di Winning Eleven 9 venduto meno caro, Winning Eleven 9 Bonus Pack."






sto gia fremendo...
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  #2 (permalink)  
Vecchio 22nd March 2006, 20:43
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NakedSnake69 è su una strada distinta
quindi ci potremo aspettare un Pro Evolution Soccer 6 gia a metà di quest'anno
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  #3 (permalink)  
Vecchio 22nd March 2006, 20:50
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garo81 è su una strada distinta
Out : 04/27/2006 on PS2
Ball : Teamgeist
New Nationals Licenses : Argentina, Australia, England, Holland, Spain, Italy, Sweden, South Korea and Japan
New Clubs Licenses : Bayern Munchen

- transfers the human system macroevolution
- operational enhances largely
- the ball card rallies the law enforcement criterion
- ML nurtures the system to supplement the new function
- new pattern and new option exhaustive introduction
- Africa teams added : Angola, Togo, Ghana and Trinidad and Tobago. (Morocco and South Africa deleted)
- South America : Venezuela out
- Transfer of the Winter 2005/2006 (the guy says, exemple Di Vaio and Vieri in Monaco)
- Clubs added with licenses : Rosenborg, Copenhagen, Celtics (and one other) Not on WE9 but in PES5
- Brugges, Moscow et Shakhtar Donetsk deleted
- no big difference with WE9 because the PS2 limit about Graphics
- pitch reporter "Iwamoto"
- Nippon Challenge and "International Challenge" you play the WC qualifing withh all teams nationals (in PES6 too)
- Customiser defense
- A ' personalité' is now given has the opposing team when one plays against the console. One will be able for example to see preset combinations
- New mode : Random Selection Match
- in ML, you can active or not the 'graphic progression' and another détails.
- Better ranking online, etc ...
- New move : 'Matthews Feint'.(Sir Stanley Matthews)


Official news and picts by Konami :
http://img116.imageshack.us/img116/6...43136116fq.jpg

adidas, the 3-Bars logo and the 3-Stripes mark are registered trade marks of the adidas Group, used with permission. Teamgeist is a trade mark of the adidas Group, used with permission
the use of real player names and likenesses is authorised by FIFPro and its member associations.
Officially licensed by Asociacion del Futbol Argentino
(C) Football Australia 2005(TM)
(C) The Football Association Ltd 2006. The FA Crest and FA England Crest are official trade marks of The Football Association Limited and are the subject of extensive trade mark registrations worldwide.
Officaly licensed by FIGC and AIC
(C) 1995 JFA
(C) 2002 JFA MAX
(C) 2001 Korea Football Association
Special thanks to SEJIN, MUKTA, Eunho, Denis for Korea National Team data
All copyrights and trademarks are KNVB respectively Team Holland property and are used under license.
Producto oficial licenciado RFEF
Officially licensed by Eredivisie CV
Campeonato Nacional de Liga 05/06 Primera y/o Segunda Division Producto bajo Licencia Oficial de la LFP
Gioco ufficialmente concesso in licenza della LEGA NAZIONALE PROFESSIONISTI
Official Licensed Product of A.C. Milan
The Arsenal crest, Arsenal logotype and cannon are trademarks of Arsenal Football Club Plc and the Arsenal group of companies and are used under license. TM & (C) 2006 The Arsenal Football Club plc. Licensed by Granada Ventures.
Produced under License from Chelsea FC Merchandising Limited. www.chelseafc.com
All other copyrights or trademarks are the property of their respective owners and are used under license.


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Vecchio 22nd March 2006, 20:53
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garo81 è su una strada distinta
"We 10 secret files revelations

This month 4th, K society promotes WE9, the whole world plays the family to raise the new turn of upsurge once more, newspaper specially rushes to Japan to interview in light of this. Yesterday, the K society some high level expression, the WE9 success by no means let it feel specially excitedly, □ our attention on WE10, this will be on the PS3 first section soccer movement game □. Regarding this, WE host manufacture person Gao Zhongzhen I believed that, WE9 still was vomits a generation which the mental effort does, has poured into the massive painstaking care, □we9 pushes to the overseas quite is late, hoped China will play the family to be able soon to play. □ reporter proposed that, first states high level proposed WE10 is the attention focal point, Gao Zhongzhen I replied, □ I do not deny, 10 are the true starts. □

Let the person shock, K society high level said □ the attention □ was very possible to carry out the paper surface, the WE10 development plan already starts. Tokyo Yuan Japan's computer senior WE plays wife and children J (alias) to tell reporter,in June, he played the family with other several once please to go by K society, □ the seminar which how did develop about WE, at the meeting some contents involves WE10, the official does not let to the outside say. □ in fact, receives when WE9 plays the family some censures, a K society public figure actually regards finishes the phenomenon, □ this explanation plays the family to have the anticipation. They proposed the question we have solution, but certainly does not worry, we also have a better drop, but certainly is not with for WE9. □

Small J draws a charge after WE9, is invited once more to K society, some this society about WE10 conception, also is in the K society public figure mouth □ the good drop □ is included in a □ especially dense □ memorandum, puts follows the WE10 remaining years of life in several the success to play in front of the family. □very, VERY, VERY□□□ small J described his then shock to reporter, in complied not to disclose in its name situation, he will very possibly describe very possibly to join WE10 the new game essential factor. These essential factors indicated that, picture promotion quality by no means K society consideration key, a future several year in WE storm secretly will be agglomerating the energy.

Attaches: WE10 new essential factor.

1st, the competition time wilfully adjusts, the half-court time shortest 1 minute, is longest then completely draws up really amounts to 45 minutes.

2nd, passes excessively inserts the handle to support 20 people (or 22) in on 3 above machine to the war, on-line supports 8 people to the war.

3rd, the ball and the player thoroughly separate. The player body is divided from the beginning to the foot various spots the manufacture massive independent movements, in conforms to under the logical premise, the player various spots combine the movement, different divides how many according to the player own ability, the ability low movement must reach at least 1 ten thousand. Moreover, each spot all possibly is injured, some spots are injured do not affect go on stage.

4th, plans to consider manufactures a we special-purpose game manipulator, including the optimized handle, treadons the installment and the hard helmet, (when treadons installs the buyer to control each kind of feigning movement, the hard helmet is responsible for the header to attack jamb to with the header ferry direction operator top of the head angle which is impossible to player to complete, will tacitly approve direction processing according to system, simultaneously will possibly cause this player neck neck seriously to sprain).

5th, the referee may be able to be injured, the competition by will substitute the referee to be responsible for the host to cut. Encounters not fairly assigns a penalty, player whether bucket of Ou Youwan does the manual control, no longer stochastically produce.
6th, may use the digital camera or the new generation of EYETOY photography styles of makeup and the stature, from constructs the new player.

7th, all previous years world soccer gentleman, European soccer gentleman, Americas soccer gentleman, Asian soccer gentleman, World Cup, European cup, Americas cup, Asian cup best player, firer, goalkeeper, various countries' classical team's players and all Japan player completely real styles of makeup.

8th, the entire weather phenomena, increases the rainy day, the snow day operational capacity, the consideration increase home team on own initiative to the field watering WESHOP option.

9th, in the ML pattern, at the establishment various countries team tangled warfare super league tournament, does not change the various countries' sole league tournament, athletic competition system and Europe, the Americas, Asia and so on champion cup, alliance cup is consistent. Asia plans to increase Japan Han Zhongsha four countries league tournaments. The various countries' league tournament has the fluctuation level.

10th, each national sports team may from the invitational meet to each kind of awarding cup impact, optionally play the family to control the team player.

11th, consideration increase ナョラ , after but male enters the ball likely fully equally to escape clothes (to be stochastic), must conform to the entire age stipulation"

The translation aint good bacause i did it whith the SYSTRAN but its something and it looks fake but whatever
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  #5 (permalink)  
Vecchio 22nd March 2006, 20:57
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garo81 è su una strada distinta
3/03/2006

ecco le Prime voci di corridoio (da prendere con le pinze...sembrano fattibili ma nn ancora ufficiali):

DATABASE SQUADRE
Nazionali Africane: Aggiunte Angola, Togo e Ghana (le 3 che mancavano che partecipano a Germania2006) e un'altra che permetterà cosi di fare la Coppa d'Africa a 10 squadre.
Nazionali Americane: Tolto il Venezuela in favore del Trinidad e Tobago
Club: Inseriti Rosenborg, Copenaghen e Djungarden

LICENZE
Nazionali con le maglie ufficiali: Japan, Korea, Australia, Argentina, England, Holland, Sweden, Italy w00t.gif and Spain


Rose delle squadre aggiornate chiaramente al mercato di Gennaio 2006..

" no big difference with WE9 because the PS2 limit about Graphics
you can see the difference hand-on by fluidity and new animations "

Giustamente come da aspettarselo che nn ci saranno grosse novità grafiche rispetto a we9 (basti pensare alla grafica che aveva we5 e we9 ohmy.gif )....si vedranno cmq grosse differenze nella fluidità e nel fatto ke ci saranno molte più animazioni...


---------------------------------------------------------------------------------------------------------------------------------------------
5/03/2006

- Si è aggiunto un terzo telecronista a bordo campo...stile "Variale" nelle partite dell'italia laugh.gif
- Il Nippon Challenge chiama nome in "International Challenge" dove con tutte le nazionali del gioco potremmo fare le qualificazioni ai mondiali di Germania 2006 w00t.gif
- Più possibilità di tattiche difensive (speriamo che posso decidere anche quanti uomini mettere in barriera...il piazzamento sui calci d'angolo..ecc.)
- Nuova modalità : Random Selection Match
- Nella Master League si può decidere di attivare o meno la grafica della crescita dei giocatori ed altri dettagli
- Migliorato il ranking online
- Nuova finta (una finta che faceva un tale Stanley Matthews, giocatore inglese degli anni 60..)


More news translate with altavista :

It is confirmed, Winning Eleven 10, the Japanese equivalent of our Pro Soccer Evolution, will leave well on PS2 on next 27 April to the Country Sun-Raising, history to benefit from the dash of the World cup 2006 in Germany. And according to the first elements available in the press nippone, Konami seems well decided to mark the blow for this number 10. As usual, one promises multiple refinings side to us gameplay, to lead to displacements of less radio-controlled players, with more natural reactions. True black spot of the preceding versions, the arbitration should also be more judicious, by hoping that it is the end of the inopportune faults and the tacles by behind too seldom sanctioned. Konami speaks about a rate/rhythm of play less chopped, helped in that by an optimization of the changes of cursor, which involved sometimes unhappy die-selections on the preceding parts. There work on animations will improve still the precedents, with new types of dribbles, like the pretence of body of Stanley Matthews, and the return in grace of the dribble on the side with R2. With regard to the official licences, Konami acquired the rights of Bayern Munich, but also of the Dutch national team. Year of world cup obliges, four qualified will come to join the national teams, in fact Angola, Togo, Ghana and Trinity-and-Tobago.

The proximity of the World cup will be the occasion to revive the qualification campaigns preceding the final tournament in a new fashion International Challenge, with methods of qualif different according to the national team and the area chosen at the beginning. The Japanese players will find them it Japanese mode Challenge of Winning Eleven 9, which enabled them to improvise selector of Eleven Japanese until the World cup. For the solitary players in lack of drive,the I.A. promises to be clearly improved, to give him more personality, in agreement with the style of team game under control. They is rather vaporous, but one can thus hope to see the CPU Brazil playing a blazing foot and equips it France to spend its time making turn the balloon as in a match of handball.

The sure players of their team will not require besides more to pass by again each time by the screen of formation, since an option Quick Restart (L1+R1) will make it possible to immediately start again the match with the same conditions of play, whether it acts of the weather, of the state of tiredness or others. Those which do not want either to lose ten minutes to regulate their formation will be able to call upon the option Kantan Settei, for a configuration car which corresponds to their tactical ambitions. One will also note some modifications in the system of Master League, with the possibility of decontaminating the curves of progression of the players, who will keep their stats basic season after season. Lastly, side presentation, Teruo Kawamoto will join the pair of commentators Jon Kabira/Tsuyoshi Kitazawa as a man of ground. With such a close exit, one can hope to have right without delay to some images.

Versione originale in Francese
-------------------------------------------------
C'est confirmé, Winning Eleven 10, l'équivalent japonais de nos Pro Evolution Soccer, sortira bien sur PS2 le 27 avril prochain au Pays du Soleil-Levant, histoire de profiter de l'élan de la Coupe du Monde 2006 en Allemagne. Et d'après les premiers éléments disponibles dans la presse nippone, Konami semble bien décidé à marquer le coup pour ce numéro 10. Comme d'habitude, on nous promet de multiples affinages côté gameplay, pour aboutir à des déplacements de joueurs moins téléguidés, avec des réactions plus naturelles. Véritable point noir des précédentes versions, l'arbitrage devrait également être plus sensé, en espérant que ce soit la fin des fautes intempestives et des tacles par derrière trop rarement sanctionnés. Konami parle d'un rythme de jeu moins haché, aidé en cela par une optimisation des changements de curseur, qui entraînaient parfois des dé-sélections malheureuses sur les volets précédents. Le travail sur les animations améliorera là encore les précédents, avec de nouveaux types de dribbles, comme la feinte de corps de Stanley Matthews, et le retour en grâce du dribble sur le côté avec R2. En ce qui concerne les licences officielles, Konami a acquis les droits du Bayern Munich, mais aussi de l'équipe nationale hollandaise. Année de coupe du monde oblige, quatre qualifiés viendront rejoindre les équipes nationales, en l'occurrence l'Angola, le Togo, le Ghana et Trinité-et-Tobago.


La proximité de la Coupe du Monde sera l'occasion de revivre les campagnes de qualification précédant le tournoi final dans un nouveau mode International Challenge, avec des modalités de qualif différentes suivant l'équipe nationale et la région choisie au départ. Les joueurs japonais retrouveront eux le mode Nippon Challenge de Winning Eleven 9, qui leur permettait de s'improviser sélectionneur du Onze japonais jusqu'à la Coupe du Monde. Pour les joueurs solitaires en manque d'entraînement, l'I.A. promet d'être nettement améliorée, pour lui donner davantage de personnalité, en accord avec le style de jeu de l'équipe sous contrôle. C'est assez vaporeux, mais on peut donc espérer voir le CPU Brésil jouer un foot flamboyant et l'équipe de France passer son temps à faire tourner le ballon comme dans un match de handball.

Les joueurs sûrs de leur équipe n'auront d'ailleurs plus besoin de repasser à chaque fois par l'écran de formation, puisqu'une option Quick Restart (L1+R1) permettra de relancer le match immédiatement avec les mêmes conditions de jeu, qu'il s'agisse de la météo, de l'état de fatigue ou autres. Ceux qui n'ont pas non plus envie de perdre dix minutes à régler leur formation pourront faire appel à l'option Kantan Settei, pour une configuration auto qui corresponde à leurs ambitions tactiques. On notera également quelques modifications dans le système de Master League, avec la possibilité de désactiver les courbes de progression des joueurs, qui garderont leurs stats de base saison après saison. Enfin, côté présentation, Teruo Kawamoto rejoindra la paire de commentateurs Jon Kabira / Tsuyoshi Kitazawa en tant qu'homme de terrain. Avec une sortie aussi proche, on peut espérer avoir droit incessamment à quelques images.


Giocatori meno 'teleguidati', con reazioni più naturali
Arbitraggio più sensato con tackle da dietro sanzionati più frequentemente

perchè dice che la konami parla di un ritmo di gioco meno 'haché' (compassato?), aiutato in questo da un'ottimizzazione del cambio cursore, che eviterà dei cambi involontari, come accade spesso negli ultimi capitoli
un'opzione 'quick restart' (L1+R1) consentirà di far ripartire il match immediatamente con le stesse condizioni di gioco... In pratica i giocatori sicuri della loro squadra non dovranno più passare necessariamente per lo screen della formazione

Possibilità di disattivare la curva di crescita dei giocatori in Master
animazioni ancora migliori con nuovi dribbling
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