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Winning Eleven / PES Forum Forum dedicato alla mitica serie di Winning Eleven (Pro Evolution Soccer in Europa). Potete parlare qua delle patch uscite o che usciranno, di tattiche di gioco, savegame, replay e quant'altro di attinente al gioco.



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  #1 (permalink)  
Vecchio 10th May 2006, 15:39
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no smok è su una strada distinta
chi puo aiutarmi?

scusate su we9 vorrei eliminare le canzoni del gioco e vorrei mettere le mie canzoni chi potrebbe aiutarmi?
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  #2 (permalink)  
Vecchio 10th May 2006, 18:15
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mmaattyy è su una strada distinta
Cercati una mappatura di we9 e cercati le guide su come cambiare quelle canzoni.
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Vecchio 10th May 2006, 21:37
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no smok è su una strada distinta
senti per me e un po difficile se tu mi potresti dare un mano ti ringrazierei
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  #4 (permalink)  
Vecchio 11th May 2006, 14:51
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mmaattyy è su una strada distinta
Guarda.... io nn sn un patcher.... dovresti chiedere ad uno che fa le patch.
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Vecchio 12th May 2006, 14:43
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mmaattyy è su una strada distinta
Girando nel web ho trovato delle guide... potrebbero esserti utili:

Editing Song Titles

Here you will use DkZ Studio as you will be amending ingame text, this time the song titles as it appears in the museum BGM playback menu. You may wish to do this if like me you have replaced the default music and inserted your own songs, then for consistency you would want to see the correct text displayed in the BGM playback menu if you just wanted to listen to your songs.
This is a very simple tutorial as it follows nearly the same principle as changing ball names.
Disclaimer: Always back up original files when undertaking modifications to respective game files. I take no responsibility of any malfunctioning of the game after such changes are undertaken, insert modifications at your own risk.


Amending song title names using DkZ Studio

1. Open DkZ Studio, select File > Open and okay the dialog box that appears. Then in the next dialog box that appear, check box e_text.afs and click OK.

2. Scroll to the mode_select_e.str file and double click it.
3. It should open a dialog box as shown in the screenshot below, just choose the '&H1FD0' from the Block ID to get the screen as below. You should see the default song titles: Shake Down, Master's Mind etc appear.

4. Highlight the song title you want to change, it should appear in the top pane. Type the amended song title and click 'Change Text Line'.
5. Repeat as required for other song titles you wish to change.
6. When all changes have been made, click 'Save'. The amended file in question should appear bold now in the list.
7. Select File > Rebuild. Call it "e_textnew.afs" (for some reason you cannot simply overwrite as in AFS Explorer). It should rebuild the amended afs file. It will take a couple of seconds, wait patiently.
8. Once it is done, it will say "do you want to load the rebuilt afs file?" say no. Close DkZ Studio.
9. Now rename the afs file back to 0_text.afs.
10. Load the game as normal. You new song titles will appear in the museum BGM playback menu!
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Vecchio 12th May 2006, 14:46
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mmaattyy è su una strada distinta
E anche quetsa:

Editing Music

There are few housekeeping and preliminaries you need to carry out that will make things easier when it comes to creating your own music so I will go through those first.
Make sure you have the following two utilities both should be readily available via the Internet:
  • Nero Wave Editor
  • adxencd
Now you need to make a music directory, (for example I made mine in C:/music). Place your adxencd files in this directory. The reason for this is you will be using DOS prompt to run adxencd and if you have your files as near to the root directory, then the easier it is to run them.
Also you need to remember that the files that you are creating and then importing has to be of the same size or smaller than the existing ones (Check the file sizes in AFS Explorer of the existing adx files to see how long they can be).
Disclaimer: Always back up original files when undertaking modifications to respective game files. I take no responsibility of any malfunctioning of the game after such changes are undertaken, insert modifications at your own risk.


Creating your own music and converting to ADX format

1. Open Nero Wave Editor.
2. Select File > Open.
3. Select the audio file in mp3 format that you would like to use. For purpose of this tutorial I will use 'Hey Mama' by the Black Eyed Peas which is a cool track.

4. Edit the file until you have it the right length and are happy with the sequence.
5. Select Edit > Convert Sample Format. The Convert Sample Format Settings dialog box appears:

6. In the sample rate type 24000, and leave the bit depth should as 16bit. Don't select the stereo recording box since this double the audio file size.
7. Click OK. The file should format to new sample frequency. Wait patiently until it is done.
8. Select File > Save As. Then save as the same name as the file you want to replace ingame. Also Save it as a Wav file, see the dialog box below for details.


9. Make sure your newly created BG_MENU_01.wav is placed in the same directory as your adxencd files (Mine was C:/music).
10. Close Nero Wave Editor.
11. Now click your Start Menu from the Taskbar > Run. A Run dialog box appears. Type in cmd.

12. Click OK. A DOS prompt window should appear (Ahh the good old days... brings back memories of me coding in DOS ) From now on it is imperative you type everything I include in quotation marks as written by myself. Remember it is case sensitive. Check the images if unsure.
13. Now Type "cd C:\music" (Press Enter)
14. Type "adxencd BG_MENU_01.wav (Press Enter) The following screen should appear:

15. Note down the number used in sample outputs (914594 for my case). The seconds will also vary depending on how long the file is (it should match the amount of space allocated for your BG_MENU_01 or be a bit below it).
16. Now we need to make your music looped so that it runs continuously in the menu.
We type 'adxencd BG_MENU_01.wav -lps0 -lpe"914594"' (Press Enter)
Remember we place number noted earlier and put it in quotation marks after –lpe. The quotation marks are very important, so don’t leave out. The next set of text as below should appear:

If the loop start pos and end pos does not come up your music will not be looped in the game.
17. That's it! Now you have a new file BG_MENU_01.adx. It has been converted into .adx format and is looped. You can import it by following the instructions below.

Importing music into the game

Okay importing other music into the menus and replay is quite straight forward. Make sure you check out my AFS code list here that lists all the different music files in 0_sound.afs and which part of the game they are played. Hence you can dictate which piece of music is played where.
1. Open AFS Explorer.
2. Select File > Import AFS File.. Open your 0_sound.afs file using AFS Explorer which is located in the PES4 directory under the dat sub folder.
3. You should see list of adx files depicted BG_(filenames). These are the sound files. To listen to a particular adx file, you can use the inbuilt sound player in AFS Explorer (I have explained in the Quick Fix Page how to do this).
4. To import other music, first you need to make sure the music is in adx format. (see above for more details on how to do this). Hover over the file you want to replace, right click and chose import file, and select the file you want to replace the default music with.
Make sure the file in question is no larger than the space for that music or else you won't be able to import it on face value (You would then need to do rebuilding AFS which is explained here).
5. Once you imported all the BG files you desired, click Update AFS and save the AFS over the existing one.
6. Close AFS Explorer and run the game normally. You will now have your new music playing in the corresponding menu where you inserted it in.

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