Che figata! Anche la cosa del GPS non la sapevo :D
Infatti....
Guarda quando aveva implementato un'ideale simile (solo basata sul sole) su Boktai per GBA...
Trovato su Wiki, che storia ! Chissà come gli è venuto in mente...
Boktai
The first game, Boktai used a major attachment onto the GBA cartridge, a solar sensor.This has a major affect in gameplay, and a key element needed to progress further into the game. The amount of UV rays that the sensor is sensing currently is displayed on the bottom right-hand corner of the screen. The sunlight is measured in blocks, with a maximum of eight blocks.
The main character, Django's weapon, a solar gun known as Gun Del Sol, uses batteries which store energy (This is also displayed at the bottom right-hand corner). This is solar energy collected via the sensor or various methods in gameplay. This energy can be stored in Solar Stations which the player can withdraw and use when sunlight is not available, like at night time. But, the solar energy in a Solar Station is limited to how much the player has collected. The system of storage also uses the amount of energy in a Gun Del Sol battery.
Using stealth, and Django's solar gun the player can purify enemies known as 'Undead'. These enemies are found in various dungeons located in Istrakan; the City of Death, throughout the game.
Boktai has a built in clock, which enables the game to adjust to different times of the day, such as dawn, noon and evening. This also affects gameplay, which the environment changes with the clock, and different enemies may be active or dormant.
traduzione? :D
Play Station 2 shcp 50004 v9 + Origa2 (Mod by Me) + Hard Disk Maxtor 250Gb
PSP Value Pack 5.00 m33 + 2 MS Pro Duo Sony High Speed 2GB
Solo due cose sono infinite: l'universo e la stupidità umana e non sono sicuro della prima.
A. Einstein
Boktai è un gioco che usa una sensore fotosensibile attaccato alla cartuccia...
grazie alla presenza o meno del sole quando stai giocando, l'arma del protagonista sarà più o meno potente...
e in più il gioco aveva l'alternanza tra giorno e notte grazie ad un orologio interno, che andava ad influire il gameplay o la presenza o meno di un mostro o di un altro se era alba, giorno, tramonto, notte...
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